diff --git a/CMakeLists.txt b/CMakeLists.txt index 84be48cd..01c04fb3 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -28,17 +28,13 @@ set(SOURCES sources/System/Movable/MovableSystem.cpp sources/Models/Vector3.hpp sources/Models/Vector2.hpp - sources/Component/Renderer/Drawable3DComponent.hpp sources/Component/Renderer/Drawable2DComponent.hpp - sources/System/Renderer/Renderer3DSystem.hpp - sources/System/Renderer/Renderer2DSystem.hpp - sources/System/Renderer/RenderScreenSystem.hpp - sources/System/Renderer/RenderScreenSystem.cpp + sources/Component/Renderer/Drawable3DComponent.hpp + sources/System/Renderer/RenderSystem.hpp + sources/System/Renderer/RenderSystem.cpp sources/Component/Renderer/CameraComponent.cpp sources/Component/Renderer/CameraComponent.hpp - sources/System/Renderer/Render2DScreenSystem.cpp - sources/System/Renderer/Render2DScreenSystem.hpp -) + ) add_executable(bomberman sources/main.cpp diff --git a/lib/wal/CMakeLists.txt b/lib/wal/CMakeLists.txt index e8cd8655..d216b9f3 100644 --- a/lib/wal/CMakeLists.txt +++ b/lib/wal/CMakeLists.txt @@ -17,6 +17,6 @@ add_library(wal sources/Component/Component.cpp sources/System/System.cpp sources/Models/Callback.hpp -) + sources/Models/TypeHolder.hpp) target_include_directories(wal PUBLIC sources) \ No newline at end of file diff --git a/lib/wal/sources/Entity/Entity.hpp b/lib/wal/sources/Entity/Entity.hpp index 8e157c6e..b64bfb82 100644 --- a/lib/wal/sources/Entity/Entity.hpp +++ b/lib/wal/sources/Entity/Entity.hpp @@ -10,6 +10,7 @@ #include #include "Component/Component.hpp" #include "Exception/WalError.hpp" +#include "Models/TypeHolder.hpp" namespace WAL { @@ -83,6 +84,18 @@ namespace WAL return *this; } + //! @brief Add a component to this entity. The component is constructed in place. + //! @throw DuplicateError is thrown if a component with the same type already exist. + //! @return This entity is returned + template + Entity &addComponent(Types &&...params) + { + if (this->hasComponent()) + throw DuplicateError("A component of the type \"" + std::string(typeid(T).name()) + "\" already exists."); + this->_components.push_back(std::make_unique(*this, TypeHolder(), std::forward(params)...)); + return *this; + } + //! @brief Copy a component to this entity. //! @return This entity is returned. Entity &addComponent(const Component &component); diff --git a/lib/wal/sources/Models/TypeHolder.hpp b/lib/wal/sources/Models/TypeHolder.hpp new file mode 100644 index 00000000..45057ed1 --- /dev/null +++ b/lib/wal/sources/Models/TypeHolder.hpp @@ -0,0 +1,13 @@ +// +// Created by Zoe Roux on 2021-06-02. +// + + +#pragma once + +namespace WAL +{ + //! @brief A class only used to specify template arguments. + template + class TypeHolder {}; +} \ No newline at end of file diff --git a/sources/Component/Renderer/Drawable2DComponent.hpp b/sources/Component/Renderer/Drawable2DComponent.hpp index 63aaaf2b..4bab9434 100644 --- a/sources/Component/Renderer/Drawable2DComponent.hpp +++ b/sources/Component/Renderer/Drawable2DComponent.hpp @@ -4,36 +4,37 @@ #pragma once +#include #include "Component/Component.hpp" -#include "Drawables/ADrawable2D.hpp" +#include "Drawables/ADrawable3D.hpp" +#include "Model/Model.hpp" namespace BBM { - template class Drawable2DComponent : public WAL::Component { public: //! @brief The type of the component - T member; + std::shared_ptr drawable; - //! ctor - Drawable2DComponent(WAL::Entity &entity, T member) + //! @brief ctor + Drawable2DComponent(WAL::Entity &entity, std::shared_ptr drawable) : WAL::Component(entity), - member(std::move(member)) + drawable(std::move(drawable)) {} //! ctor - template - explicit Drawable2DComponent(WAL::Entity &entity, Params &&...params) + template + explicit Drawable2DComponent(WAL::Entity &entity, WAL::TypeHolder, Params &&...params) : WAL::Component(entity), - member(std::forward(params)...) + drawable(new T(std::forward(params)...)) {} //! @brief Clone a component for another or the same entity. //! @param entity The entity that owns the ne component. WAL::Component *clone(WAL::Entity &entity) const override { - return new Drawable2DComponent(entity, this->member); + return new Drawable2DComponent(entity, this->drawable); } //! @brief Default copy ctor @@ -42,7 +43,5 @@ namespace BBM ~Drawable2DComponent() override = default; //! @brief Default assignment operator Drawable2DComponent &operator=(const Drawable2DComponent &) = delete; - - }; } \ No newline at end of file diff --git a/sources/Component/Renderer/Drawable3DComponent.hpp b/sources/Component/Renderer/Drawable3DComponent.hpp index e4f85321..5a04da07 100644 --- a/sources/Component/Renderer/Drawable3DComponent.hpp +++ b/sources/Component/Renderer/Drawable3DComponent.hpp @@ -4,37 +4,37 @@ #pragma once +#include #include "Component/Component.hpp" #include "Drawables/ADrawable3D.hpp" #include "Model/Model.hpp" namespace BBM { - template class Drawable3DComponent : public WAL::Component { public: //! @brief The type of the component - T member; + std::shared_ptr drawable; //! @brief ctor - Drawable3DComponent(WAL::Entity &entity, T member) + Drawable3DComponent(WAL::Entity &entity, std::shared_ptr drawable) : WAL::Component(entity), - member(std::move(member)) + drawable(std::move(drawable)) {} //! ctor - template - explicit Drawable3DComponent(WAL::Entity &entity, Params &&...params) + template + explicit Drawable3DComponent(WAL::Entity &entity, WAL::TypeHolder, Params &&...params) : WAL::Component(entity), - member(std::forward(params)...) + drawable(new T(std::forward(params)...)) {} //! @brief Clone a component for another or the same entity. //! @param entity The entity that owns the ne component. WAL::Component *clone(WAL::Entity &entity) const override { - return new Drawable3DComponent(entity, this->member); + return new Drawable3DComponent(entity, this->drawable); } //! @brief Default copy ctor diff --git a/sources/Runner/Runner.cpp b/sources/Runner/Runner.cpp index c97c125d..b39c2e5f 100644 --- a/sources/Runner/Runner.cpp +++ b/sources/Runner/Runner.cpp @@ -4,17 +4,17 @@ #include #include -#include -#include -#include -#include +#include "System/Movable/MovableSystem.hpp" +#include "System/Renderer/RenderSystem.hpp" #include #include #include #include -#include +#include "Component/Position/PositionComponent.hpp" #include "Models/Vector2.hpp" #include "Component/Renderer/CameraComponent.hpp" +#include "Component/Renderer/Drawable2DComponent.hpp" +#include "Component/Renderer/Drawable3DComponent.hpp" #include "Runner.hpp" #include "Models/GameState.hpp" @@ -35,15 +35,9 @@ namespace BBM void enableRaylib(WAL::Wal &wal) { - //RAY::TraceLog::setLevel(LOG_WARNING); - RAY::Window &window = RAY::Window::getInstance(800, 600, "Bomberman", FLAG_WINDOW_RESIZABLE); - - wal.addSystem(window) - .addSystem>() - .addSystem>(); - - wal.addSystem(window) - .addSystem>(); + RAY::TraceLog::setLevel(LOG_WARNING); + RAY::Window &window = RAY::Window::getInstance(600, 400, "Bomberman", FLAG_WINDOW_RESIZABLE); + wal.addSystem(wal, window); } std::shared_ptr loadGameScene() @@ -51,13 +45,13 @@ namespace BBM auto scene = std::make_shared(); scene->addEntity("cube") .addComponent(10, 10, 0) - .addComponent>(Vector2f(), Vector2f(10, 10), GREEN); + .addComponent(Vector2f(), Vector2f(10, 10), GREEN); scene->addEntity("cube2") .addComponent() - .addComponent>(Vector3f(), Vector3f(1, 1, 1), RED); + .addComponent(Vector2f(), Vector2f(10, 10), RED); scene->addEntity("player") .addComponent() - .addComponent>("assets/player/player.iqm", std::make_pair(MAP_DIFFUSE, "assets/player/blue.png")); + .addComponent("assets/player/player.iqm", std::make_pair(MAP_DIFFUSE, "assets/player/blue.png")); scene->addEntity("camera") .addComponent(10, 10, 15) .addComponent(); diff --git a/sources/System/Renderer/RenderSystem.cpp b/sources/System/Renderer/RenderSystem.cpp new file mode 100644 index 00000000..99a94f0e --- /dev/null +++ b/sources/System/Renderer/RenderSystem.cpp @@ -0,0 +1,66 @@ +// +// Created by Zoe Roux on 5/27/21. +// + +#undef INTERNAL +#define INTERNAL public +#include +#include "Models/Vector2.hpp" +#include "RenderSystem.hpp" +#include "Component/Renderer/CameraComponent.hpp" +#include "Component/Position/PositionComponent.hpp" +#include "Component/Renderer/Drawable2DComponent.hpp" +#include "Drawables/ADrawable2D.hpp" +#include "Drawables/ADrawable3D.hpp" + +namespace BBM +{ + RenderSystem::RenderSystem(WAL::Wal &wal, RAY::Window &window) + : WAL::System({ + typeid(CameraComponent), + typeid(PositionComponent) + }), + _wal(wal), + _window(window), + _camera(Vector3f(), Vector3f(), Vector3f(0, 1, 0), 50, CAMERA_PERSPECTIVE) + {} + + void RenderSystem::onSelfUpdate() + { + this->_camera.update(); + BeginDrawing(); + ClearBackground(BLACK); + + BeginMode3D(this->_camera); + for (auto &entity : this->_wal.scene->getEntities()) { + if (!entity.hasComponent() + || !entity.hasComponent()) + continue; + auto &drawable = entity.getComponent(); + auto &pos = entity.getComponent(); + + drawable.drawable->setPosition(pos.position); + drawable.drawable->drawOn(this->_window); + } + EndMode3D(); + + // TODO sort entities based on the Z axis + for (auto &entity : this->_wal.scene->getEntities()) { + if (!entity.hasComponent() + || !entity.hasComponent()) + continue; + auto &drawable = entity.getComponent(); + auto &pos = entity.getComponent(); + + drawable.drawable->setPosition(Vector2f(pos.position.x, pos.position.y)); + drawable.drawable->drawOn(this->_window); + } + EndDrawing(); + } + + void RenderSystem::onUpdate(WAL::Entity &entity, std::chrono::nanoseconds dtime) + { + const auto &pos = entity.getComponent(); + _camera.setPosition(pos.position); + } +} \ No newline at end of file diff --git a/sources/System/Renderer/RenderScreenSystem.hpp b/sources/System/Renderer/RenderSystem.hpp similarity index 69% rename from sources/System/Renderer/RenderScreenSystem.hpp rename to sources/System/Renderer/RenderSystem.hpp index e9b2ea85..5524f614 100644 --- a/sources/System/Renderer/RenderScreenSystem.hpp +++ b/sources/System/Renderer/RenderSystem.hpp @@ -7,11 +7,15 @@ #include "System/System.hpp" #include "Camera/Camera2D.hpp" #include "Window.hpp" +#include "Wal.hpp" namespace BBM { - class RenderScreenSystem : public WAL::System + class RenderSystem : public WAL::System { + //! @brief The ECS to update. + WAL::Wal &_wal; + //! @brief The window to render on RAY::Window &_window; @@ -26,12 +30,12 @@ namespace BBM void onUpdate(WAL::Entity &entity, std::chrono::nanoseconds dtime) override; //! @brief ctor - explicit RenderScreenSystem(RAY::Window &window); + RenderSystem(WAL::Wal &wal, RAY::Window &window); //! @brief Default copy ctor - RenderScreenSystem(const RenderScreenSystem &) = default; + RenderSystem(const RenderSystem &) = default; //! @brief Default dtor - ~RenderScreenSystem() override = default; + ~RenderSystem() override = default; //! @brief A render screen system can't be assigned. - RenderScreenSystem &operator=(const RenderScreenSystem &) = delete; + RenderSystem &operator=(const RenderSystem &) = delete; }; } diff --git a/sources/main.cpp b/sources/main.cpp index 43dccd7d..bd13441a 100644 --- a/sources/main.cpp +++ b/sources/main.cpp @@ -9,45 +9,6 @@ #include #include "Runner/Runner.hpp" -// Dependencies of the demo -#include "Camera/Camera3D.hpp" -#include "Controllers/Keyboard.hpp" -#include "Drawables/2D/Text.hpp" -#include "Drawables/Image.hpp" -#include "Drawables/3D/Grid.hpp" -#include "Drawables/Texture.hpp" -#include "Drawables/3D/Circle.hpp" -#include "Drawables/2D/Circle.hpp" -#include "Drawables/3D/Cube.hpp" -#include "Drawables/3D/Sphere.hpp" -#include "Model/Model.hpp" -#include "Model/ModelAnimations.hpp" -#include "System/Renderer/Renderer3DSystem.hpp" -#include "System/Renderer/Renderer2DSystem.hpp" -#include "Component/Renderer/Drawable3DComponent.hpp" -#include "Component/Renderer/Drawable2DComponent.hpp" -#include "System/Renderer/RenderScreenSystem.hpp" -#include "Vector/Vector3.hpp" -#include "Window.hpp" -#include "TraceLog.hpp" -#include "Wal.hpp" - -const std::vectortextures = { - "blue", "cyan", "green", "purple", "red", "yellow" -}; - -std::string get_full_path(const std::string &color) -{ - std::string path = "assets/player/"; - - path += color; - path += ".png"; - return path; -} - - - - void usage(const std::string &bin) { std::cout << "Bomberman." << std::endl @@ -62,6 +23,5 @@ int main(int argc, char **argv) usage(argv[0]); return 1; } -// return demo(); return BBM::run(); }