Merge branch 'develop' of github.com:AnonymusRaccoon/Bomberman into parser

# Conflicts:
#	CMakeLists.txt
#	sources/Runner/GameScene.cpp
This commit is contained in:
Clément Le Bihan
2021-06-19 11:34:12 +02:00
9 changed files with 137 additions and 2 deletions
@@ -0,0 +1,20 @@
//
// Created by cbihan on 18/06/2021.
//
#include "AlphaCtxShaderComponent.hpp"
namespace BBM
{
AlphaVarShaderComponent::AlphaVarShaderComponent(WAL::Entity &entity) :
WAL::Component(entity)
{
}
WAL::Component *AlphaVarShaderComponent::clone(WAL::Entity &entity) const
{
return new AlphaVarShaderComponent(this->_entity);
}
}
@@ -0,0 +1,51 @@
//
// Created by cbihan on 18/06/2021.
//
#pragma once
#include <Component/Component.hpp>
#include <chrono>
using namespace std::chrono_literals;
namespace BBM
{
class AlphaVarShaderComponent : public WAL::Component
{
public:
//! @brief Transparency
float alpha = 1;
//! @brief minimum transparency
float minAlpha = 0.2;
//! @brief maximum transparency
float maxAlpha = 1;
//! @brief inital step value
float initalStepValue = 0.04;
//! @brief how fast the alpha will vary
float step = 0.04;
//! @brief if the alpha should increase or decrease
float balance = -1;
//! @brief The clock to use
std::chrono::nanoseconds clock = 0ns;
//! @inherit
WAL::Component *clone(WAL::Entity &entity) const override;
//! @brief ctor
explicit AlphaVarShaderComponent(WAL::Entity &entity);
//! @brief Default copy ctor
AlphaVarShaderComponent(const AlphaVarShaderComponent &) = default;
//! @brief Default dtor
~AlphaVarShaderComponent() override = default;
//! @brief Default assignment operator
AlphaVarShaderComponent &operator=(const AlphaVarShaderComponent &) = delete;
};
}