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Rename ground entity
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@@ -193,7 +193,7 @@ namespace BBM
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for (int i = 0; i < width + 1; i++) {
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for (int j = 0; j < height + 1; j++) {
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if (map[std::make_tuple(i, 0, j)] != HOLE && map[std::make_tuple(i, -1, j)] != BUMPER)
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scene->addEntity("Unbreakable Wall")
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scene->addEntity("Ground")
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.addComponent<PositionComponent>(Vector3f(i, -1, j))
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.addComponent<Drawable3DComponent, RAY3D::Model>(floorObj, false,
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std::make_pair(MAP_DIFFUSE, floorPng));
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