Fix documentation and remove friend keyword

Remove friend keyword and put variables in public instead
Fix documentation where the name of the component is not specified

Co-Authored-By: Benjamin HENRY <44569175+EternalRat@users.noreply.github.com>
This commit is contained in:
TrueBabyChaise
2021-05-21 15:11:03 +02:00
parent 54cb40aa0b
commit 80e9d674e9
6 changed files with 45 additions and 48 deletions
@@ -12,33 +12,34 @@ namespace BBM
{ {
class ControllableComponent : public WAL::Component class ControllableComponent : public WAL::Component
{ {
private: public:
float _moveX = 0; //! @brief input value for X axe
float _moveZ = 0; float moveX = 0;
bool _jump = false; //! @brief input value for Z axe
bool _bomb = false; float moveZ = 0;
bool _pause = false; //! @brief input value for jump
public: bool jump = false;
//! @brief input value for bomb
bool bomb = false;
//! @brief input value for pause
bool pause = false;
//! @inherit //! @inherit
WAL::Component *clone(WAL::Entity &entity) const override; WAL::Component *clone(WAL::Entity &entity) const override;
//! @brief A component can't be instantiated, it should be derived. //! @brief A Controllable component can't be instantiated, it should be derived.
explicit ControllableComponent(WAL::Entity &entity); explicit ControllableComponent(WAL::Entity &entity);
//! @brief Constructor //! @brief Constructor
ControllableComponent(WAL::Entity &entity, unsigned int maxBombCount); ControllableComponent(WAL::Entity &entity, unsigned int maxBombCount);
//! @brief A component can't be instantiated, it should be derived. //! @brief A Controllable component can't be instantiated, it should be derived.
ControllableComponent(const ControllableComponent &) = default; ControllableComponent(const ControllableComponent &) = default;
//! @brief default destructor //! @brief default destructor
~ControllableComponent() override = default; ~ControllableComponent() override = default;
//! @brief A component can't be assigned //! @brief A Controllable omponent can't be assigned
ControllableComponent &operator=(const ControllableComponent &) = delete; ControllableComponent &operator=(const ControllableComponent &) = delete;
friend class KeyboardSystem;
friend class ControllableSystem;
}; };
} }
+2 -2
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@@ -36,8 +36,8 @@ namespace BBM
this->_healthPoint -= damage; this->_healthPoint -= damage;
} }
void HealthComponent::die(void) unsigned int HealthComponent::getHealthPoint(void) const
{ {
this->_entity.setDisable(true); return (this->_healthPoint);
} }
} }
+5 -7
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@@ -25,27 +25,25 @@ namespace BBM
//! @brief reduce health //! @brief reduce health
void takeDmg(unsigned int damage); void takeDmg(unsigned int damage);
//! @brief disable the entity //! @brief return health point of the entity
void die(void); unsigned int getHealthPoint(void) const;
//! @inherit //! @inherit
WAL::Component *clone(WAL::Entity &entity) const override; WAL::Component *clone(WAL::Entity &entity) const override;
//! @brief A component can't be instantiated, it should be derived. //! @brief A Health component can't be instantiated, it should be derived.
explicit HealthComponent(WAL::Entity &entity); explicit HealthComponent(WAL::Entity &entity);
//! @brief Constructor //! @brief Constructor
HealthComponent(WAL::Entity &entity, unsigned int healthPoint); HealthComponent(WAL::Entity &entity, unsigned int healthPoint);
//! @brief A component can't be instantiated, it should be derived. //! @brief A Health component can't be instantiated, it should be derived.
HealthComponent(const HealthComponent &) = default; HealthComponent(const HealthComponent &) = default;
//! @brief default destructor //! @brief default destructor
~HealthComponent() override = default; ~HealthComponent() override = default;
//! @brief A component can't be assigned //! @brief A Health component can't be assigned
HealthComponent &operator=(const HealthComponent &) = delete; HealthComponent &operator=(const HealthComponent &) = delete;
friend class HealthSystem;
}; };
} }
@@ -32,21 +32,19 @@ namespace BBM
//! @inherit //! @inherit
WAL::Component *clone(WAL::Entity &entity) const override; WAL::Component *clone(WAL::Entity &entity) const override;
//! @brief A component can't be instantiated, it should be derived. //! @brief A Keyboard component can't be instantiated, it should be derived.
explicit KeyboardComponent(WAL::Entity &entity); explicit KeyboardComponent(WAL::Entity &entity);
//! @brief Constructor //! @brief Constructor
KeyboardComponent(WAL::Entity &entity, unsigned int maxBombCount); KeyboardComponent(WAL::Entity &entity, unsigned int maxBombCount);
//! @brief A component can't be instantiated, it should be derived. //! @brief A Keyboard component can't be instantiated, it should be derived.
KeyboardComponent(const KeyboardComponent &) = default; KeyboardComponent(const KeyboardComponent &) = default;
//! @brief default destructor //! @brief default destructor
~KeyboardComponent() override = default; ~KeyboardComponent() override = default;
//! @brief A component can't be assigned //! @brief A Keyboard component can't be assigned
KeyboardComponent &operator=(const KeyboardComponent &) = delete; KeyboardComponent &operator=(const KeyboardComponent &) = delete;
friend class KeyboardSystem;
}; };
} }
+2 -2
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@@ -19,7 +19,7 @@ namespace BBM
{ {
auto &health = entity.getComponent<HealthComponent>(); auto &health = entity.getComponent<HealthComponent>();
if (health._healthPoint == 0); if (health.getHealthPoint() == 0);
health.die(); entity.setDisable(true);
} }
} }
+9 -9
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@@ -20,22 +20,22 @@ namespace BBM
auto &keyboard = entity.getComponent<KeyboardComponent>(); auto &keyboard = entity.getComponent<KeyboardComponent>();
auto &controllable= entity.getComponent<ControllableComponent>(); auto &controllable= entity.getComponent<ControllableComponent>();
static const std::map<int, bool> keyPressedMap = { static const std::map<int, bool> keyPressedMap = {
{keyboard.keyJump, controllable._jump}, {keyboard.keyJump, controllable.jump},
{keyboard.keyBomb, controllable._bomb}, {keyboard.keyBomb, controllable.bomb},
{keyboard.keyPause, controllable._pause} {keyboard.keyPause, controllable.pause}
}; };
for (auto key : keyPressedMap) for (auto key : keyPressedMap)
key.second = RAY::IsKeyPressed(key.first); key.second = RAY::IsKeyPressed(key.first);
controllable._moveX = 0; controllable.moveX = 0;
controllable._moveZ = 0; controllable.moveZ = 0;
if (RAY::IsKeyPressed(keyboard.keyRight)) if (RAY::IsKeyPressed(keyboard.keyRight))
controllable._moveX += 1; controllable.moveX += 1;
if (RAY::IsKeyPressed(keyboard.keyLeft)) if (RAY::IsKeyPressed(keyboard.keyLeft))
controllable._moveX -= 1; controllable.moveX -= 1;
if (RAY::IsKeyPressed(keyboard.keyUp)) if (RAY::IsKeyPressed(keyboard.keyUp))
controllable._moveX += 1; controllable.moveX += 1;
if (RAY::IsKeyPressed(keyboard.keyDown)) if (RAY::IsKeyPressed(keyboard.keyDown))
controllable._moveX -= 1; controllable.moveX -= 1;
} }
} }