setting correct paths

This commit is contained in:
Clément Le Bihan
2021-06-17 16:13:43 +02:00
parent f8fa8f1b2b
commit 82daa27b96
+6 -3
View File
@@ -321,9 +321,9 @@ namespace BBM {
void ParserYAML::load(std::shared_ptr<WAL::Scene> gameScene)
{
Node blocksInfos = parseFile("assets/save_block.yml");
Node bonusesInfos = parseFile("assets/save_bonus.yml");
Node playerInfos = parseFile("assets/save_player.yml");
Node blocksInfos = parseFile("save/save_block.yml");
Node bonusesInfos = parseFile("save/save_bonus.yml");
Node playerInfos = parseFile("save/save_player.yml");
_loadBlocks(gameScene, blocksInfos);
_loadBonuses(gameScene);
_loadPlayers(gameScene);
@@ -462,6 +462,9 @@ namespace BBM {
{
std::ifstream file(path);
if (!file.good())
throw ParserError("can't read file");
return parseNode(file, "root");
}