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fixing player pos and rm debug print
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@@ -42,7 +42,7 @@ namespace BBM
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//{SoundComponent::DEATH, "assets/sounds/death.ogg"}
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};
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scene->addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<PositionComponent>(0, 1.01, 0)
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.addComponent<Drawable3DComponent, RAY3D::Model>("assets/player/player.iqm", true, std::make_pair(MAP_DIFFUSE, "assets/player/blue.png"))
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.addComponent<ControllableComponent>()
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.addComponent<AnimatorComponent>()
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