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system basic
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//
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// Created by Tom Augier on 05/06/2021
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//
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#include "ScoreSystem.hpp"
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#include <map>
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namespace BBM {
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ScoreSystem::ScoreSystem(WAL::Wal &wal)
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: System(wal)
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{}
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void ScoreSystem::onSelfUpdate()
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{
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ScoreComponent::Score maxScore = ScoreComponent::Score::PLAYING;
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for (auto &[_, score, _], this->_wal.getScene()->view<PositionComponent, CollisionComponent>())
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}
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}
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