add healthcomponent to breakable block

This commit is contained in:
HENRY Benjamin
2021-06-01 11:54:01 +02:00
34 changed files with 809 additions and 17 deletions

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@@ -90,7 +90,7 @@ namespace BBM
{
scene->addEntity("Breakable Block")
.addComponent<PositionComponent>(coords)
//.addComponent<HealthComponent>(1)
.addComponent<HealthComponent>(1)
.addComponent<Drawable3DComponent<RAY3D::Model>>("assets/wall/breakable_wall.obj", std::make_pair(MAP_DIFFUSE, "assets/wall/breakable_wall.png"));
}