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Add Camera System
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@@ -43,9 +43,6 @@ namespace BBM
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//! @param entity entity to draw bounding box of
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void drawBoundingBox(const WAL::Entity &entity, const PositionComponent &posComponent, const Drawable3DComponent &drawable) const;
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//! @brief introduciton animation when entering gameScene
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bool introAnimation(WAL::ViewEntity<CameraComponent, PositionComponent> &entity, bool restart = false);
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//! @brief ctor
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RenderSystem(WAL::Wal &wal, RAY::Window &window, bool debugMode = false);
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