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removed ignore walls bonus (sorry clément :( )
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@@ -56,17 +56,4 @@ namespace BBM {
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controllable.speed = 0.35f;
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playerBonus.nextSpeedBonusRate = playerBonus.speedBonusRate;
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}
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void Bonus::IgnoreWallsBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis)
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{
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if (bonus.shouldDelete())
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return;
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if (player.hasComponent<BombHolderComponent>()) {
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auto &playerBonus = player.getComponent<PlayerBonusComponent>();
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auto &bombHolder = player.getComponent<BombHolderComponent>();
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playerBonus.nextIgnoreWallsBonusRate = playerBonus.ignoreWallsBonusRate;
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std::cout << "Explosion is supposed to pass through walls here" << std::endl;
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//bombHolder.ignoreWalls = true;
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}
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}
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}
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