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Using fixed update and adding optimization flags
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@@ -14,7 +14,7 @@ namespace BBM
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{
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public:
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//! @inherit
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void onUpdate(WAL::ViewEntity<Drawable3DComponent, AnimationsComponent> &entity, std::chrono::nanoseconds) override;
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void onFixedUpdate(WAL::ViewEntity<Drawable3DComponent, AnimationsComponent> &entity) override;
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//! @brief A default constructor
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explicit AnimationsSystem(WAL::Wal &wal);
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