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add debug option in renderer system constructor
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@@ -37,7 +37,7 @@ namespace BBM
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void onUpdate(WAL::Entity &entity, std::chrono::nanoseconds dtime) override;
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//! @brief ctor
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RenderSystem(WAL::Wal &wal, RAY::Window &window);
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RenderSystem(WAL::Wal &wal, RAY::Window &window, bool debugMode = true);
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//! @brief Default copy ctor
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RenderSystem(const RenderSystem &) = default;
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//! @brief Default dtor
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