Adding an iterator

This commit is contained in:
Zoe Roux
2021-06-04 18:59:42 +02:00
parent eac5c2c847
commit a40b61845a
12 changed files with 220 additions and 98 deletions

View File

@@ -13,46 +13,152 @@
namespace WAL
{
//! @brief A basic view used to manipulate view without knowing their type at compile time.
class BaseView
template<typename ...Components>
class ViewEntity
{
private:
std::tuple<std::reference_wrapper<Entity>, std::reference_wrapper<Components>...> _value;
public:
//! @brief The list of entities in the view.
std::vector<std::reference_wrapper<Entity>> entities = {};
explicit ViewEntity(std::tuple<std::reference_wrapper<Entity>, std::reference_wrapper<Components>...> value)
: _value(value)
{}
//! @brief The list of types that every entity of the view has.
std::vector<std::type_index> types = {};
size_t size() const
Entity *operator->()
{
return entities.size();
return &(std::get<0>(this->_value).get());
}
Entity &operator*()
{
return std::get<0>(this->_value);
}
operator Entity &()
{
return std::get<0>(this->_value);
}
template<typename T>
T &get()
{
return std::get<std::reference_wrapper<T>>(this->_value);
}
};
template<typename It, typename ...Components>
class ViewIterator
{
private:
It _it;
public:
ViewEntity<Components...> operator*()
{
ViewEntity<Components...> entity(*this->_it);
return entity;
}
ViewEntity<Components...> operator->()
{
ViewEntity<Components...> entity(*this->_it);
return entity;
}
ViewIterator &operator++()
{
this->_it++;
return *this;
}
ViewIterator operator++(int)
{
ViewIterator copy = *this;
this->_it++;
return *this;
}
bool operator==(const ViewIterator &other) const
{
return this->_it == other._it;
}
bool operator!=(const ViewIterator &other) const
{
return !this->operator==(other);
}
explicit ViewIterator(It current)
: _it(current)
{}
};
//! @brief A basic view used to manipulate view without knowing their type at compile time.
class IView
{
public:
//! @brief The list of types that every entity of the view has.
virtual const std::vector<std::type_index> &getTypes() const = 0;
virtual void emplace_back(Entity &) = 0;
virtual void erase(const Entity &) = 0;
//! @brief A default destructor
~BaseView() = default;
protected:
//! @brief A basic view can't be constructed, you should use the View templated class.
BaseView() = default;
//! @brief A basic view can't be constructed, you should use the View templated class.
BaseView(const BaseView &) = default;
//! @brief A basic view can't be assigned. See the View template class.
BaseView &operator=(const BaseView &) = default;
virtual ~IView() = default;
};
//! @brief A view allowing one to easily access entities containing a set list of component.
//! A view is always updated and only references to entities are kept.
template<typename ...Components>
class View : public BaseView
class View : public IView
{
private:
using entity_type = std::tuple<std::reference_wrapper<Entity>, std::reference_wrapper<Components>...>;
//! @brief The list of entities in the view.
std::vector<entity_type> _entities = {};
//! @brief The list of types that every entity of the view has.
std::vector<std::type_index> _types = {};
public:
using iterator = ViewIterator<typename std::vector<entity_type>::iterator, Components...>;
iterator begin()
{
return iterator(this->_entities.begin());
}
iterator end()
{
return iterator(this->_entities.begin());
}
const std::vector<std::type_index> &getTypes() const override
{
return this->_types;
}
void emplace_back(Entity &) override
{
}
void erase(const Entity &) override
{
}
//! @brief Construct a view from a list of entities.
//! Those entities are never copied but references to them are kept internally.
explicit View(std::list<Entity> &scene)
{
this->types = {typeid(Components)...};
std::copy_if(scene.begin(), scene.end(), std::back_inserter(this->entities), [](Entity &entity) {
return (entity.hasComponent<Components>() && ...);
});
this->_types = {typeid(Components)...};
for (auto &entity : scene) {
auto tuple = std::make_tuple<Entity &, Components *...>(entity, entity.getComponentOrDefault<Components>()...);
std::apply(&this->_entities.emplace_back, tuple);
}
// std::copy_if(scene.begin(), scene.end(), std::back_inserter(this->entities), [](Entity &entity) {
// return (entity.hasComponent<Components>() && ...);
// });
}
//! @brief Copying a view is not possible since a view must be managed by a scene.