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Adding an iterator
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+16
-15
@@ -4,30 +4,30 @@
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#include <Wal.hpp>
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#include <iostream>
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#include "System/Movable/MovableSystem.hpp"
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#include "System/Renderer/RenderSystem.hpp"
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//#include "System/Movable/MovableSystem.hpp"
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//#include "System/Renderer/RenderSystem.hpp"
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#include <Model/Model.hpp>
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#include <Drawables/3D/Cube.hpp>
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#include <Drawables/2D/Rectangle.hpp>
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#include <Drawables/3D/Cube.hpp>
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//#include <Drawables/3D/Cube.hpp>
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#include <TraceLog.hpp>
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#include <System/Keyboard/KeyboardSystem.hpp>
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#include <System/Controllable/ControllableSystem.hpp>
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//#include <System/Keyboard/KeyboardSystem.hpp>
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//#include <System/Controllable/ControllableSystem.hpp>
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#include <System/Collision/CollisionSystem.hpp>
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#include <Component/Movable/MovableComponent.hpp>
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#include <Component/Collision/CollisionComponent.hpp>
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#include <Component/Controllable/ControllableComponent.hpp>
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#include <Component/Keyboard/KeyboardComponent.hpp>
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#include <System/Gamepad/GamepadSystem.hpp>
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#include "Models/Vector2.hpp"
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//#include <System/Gamepad/GamepadSystem.hpp>
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//#include "Models/Vector2.hpp"
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#include "Component/Renderer/CameraComponent.hpp"
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#include "Component/Renderer/Drawable2DComponent.hpp"
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//#include "Component/Renderer/Drawable2DComponent.hpp"
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#include "Component/Renderer/Drawable3DComponent.hpp"
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#include "Runner.hpp"
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#include "Models/GameState.hpp"
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#include <Model/ModelAnimations.hpp>
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#include "Component/Animation/AnimationsComponent.hpp"
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#include "System/Animation/AnimationsSystem.hpp"
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//#include "System/Animation/AnimationsSystem.hpp"
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#include "Map/Map.hpp"
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namespace RAY2D = RAY::Drawables::Drawables2D;
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@@ -47,18 +47,19 @@ namespace BBM
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void addSystems(WAL::Wal &wal)
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{
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wal.addSystem<KeyboardSystem>()
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.addSystem<GamepadSystem>()
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.addSystem<ControllableSystem>()
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.addSystem<CollisionSystem>()
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.addSystem<MovableSystem>();
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wal.addSystem<CollisionSystem>();
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// wal.addSystem<KeyboardSystem>()
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// .addSystem<GamepadSystem>()
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// .addSystem<ControllableSystem>()
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// .addSystem<CollisionSystem>()
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// .addSystem<MovableSystem>();
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}
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void enableRaylib(WAL::Wal &wal)
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{
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RAY::TraceLog::setLevel(LOG_WARNING);
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RAY::Window &window = RAY::Window::getInstance(600, 400, "Bomberman", FLAG_WINDOW_RESIZABLE);
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wal.addSystem<RenderSystem>(window);
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// wal.addSystem<RenderSystem>(window);
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}
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std::shared_ptr<WAL::Scene> loadGameScene(WAL::Wal &wal)
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