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Fixing play button and menu handling
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@@ -16,6 +16,13 @@ namespace BBM
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//! @inherit
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void onUpdate(WAL::ViewEntity<LobbyComponent, Drawable2DComponent> &entity, std::chrono::nanoseconds dtime) override;
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//! @inherit
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void onSelfUpdate() override;
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//! @brief Check if every player is ready.
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//! @param scene The lobby scene containing lobby players.
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static bool playersAreReady(WAL::Scene &scene);
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//! @brief A default constructor
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explicit LobbySystem(WAL::Wal &wal);
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//! @brief A Lobby system is copy constructable
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