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Fixing play button and menu handling
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@@ -21,9 +21,9 @@ namespace BBM
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//! @param selected lets know if te new selected button is 'pressed'
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void _updateCurrentButton(bool selected, Vector2f move);
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//! @brief time (in millisecond) since last check
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std::chrono::time_point<std::chrono::steady_clock> _now;
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public:
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//! @brief time (in millisecond) since last check
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std::chrono::time_point<std::chrono::steady_clock> now;
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//! @inherit
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void onFixedUpdate(WAL::ViewEntity<ControllableComponent> &entities) override;
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