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rename assets folder for map
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@@ -10,7 +10,7 @@ namespace RAY3D = RAY::Drawables::Drawables3D;
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namespace BBM
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{
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const std::string MapGenerator::assetsPath = "./assets/";
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const std::string MapGenerator::wallAssetsPath = MapGenerator::assetsPath + "wall/";
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const std::string MapGenerator::wallAssetsPath = MapGenerator::assetsPath + "map/";
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const std::string MapGenerator::imageExtension = ".png";
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const std::string MapGenerator::objExtension = ".obj";
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const std::string MapGenerator::breakableWallPath = MapGenerator::wallAssetsPath + "breakable_wall";
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