diff --git a/sources/Runner/Runner.cpp b/sources/Runner/Runner.cpp index 0003d3ba..6950f26d 100644 --- a/sources/Runner/Runner.cpp +++ b/sources/Runner/Runner.cpp @@ -75,6 +75,7 @@ namespace BBM return; if (gameState.nextScene == GameState::SceneID::ScoreScene) gameState._loadedScenes[GameState::SceneID::ScoreScene] = Runner::loadScoreScene(*engine.getScene()); + RAY::Window::getInstance().setVisibleCursor(gameState.nextScene != GameState::SceneID::GameScene); gameState._loadedScenes[gameState.currentScene] = engine.getScene(); engine.changeScene(gameState._loadedScenes[gameState.nextScene]); gameState.currentScene = gameState.nextScene;