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change window draw function to IDrawable
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@@ -75,7 +75,7 @@ int demo()
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entityPlayer.addComponent(circleComponent);
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entityPlayer.addComponent(cubeComponent);
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entityPlayer.addComponent(posComponent);
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wal._scene.addEntity(entityPlayer);
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wal.scene.addEntity(entityPlayer);
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camera.setMode(CAMERA_FREE); // Set free camera mode
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