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adding AnimationsSystem.cpp
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//
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// Created by cbihan on 01/06/2021.
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//
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#pragma once
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#include <System/System.hpp>
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namespace BBM
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{
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class AnimationsSystem : public WAL::System
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{
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//! @inherit
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void onFixedUpdate(WAL::Entity &entity) override;
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//! @brief A default constructor
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AnimationsSystem();
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//! @brief A Controllable system is copy constructable
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AnimationsSystem(const AnimationsSystem &) = default;
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//! @brief A default destructor
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~AnimationsSystem() override = default;
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//! @brief A Controllable system is assignable.
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AnimationsSystem &operator=(const AnimationsSystem &) = default;
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};
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}
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