ressources are not reloadable, ressource interface deleted

This commit is contained in:
arthur.jamet
2021-05-28 12:41:21 +02:00
parent 590545243d
commit b92b35f191
17 changed files with 123 additions and 364 deletions
-84
View File
@@ -45,91 +45,7 @@ std::string get_full_path(const std::string &color)
return path;
}
int demo()
{
WAL::Wal wal;
const int screenWidth = 800;
const int screenHeight = 450;
auto iterator = textures.begin();
const std::string modelPath = "assets/player/player.iqm";
RAY::TraceLog::setLevel(LOG_WARNING);
RAY::Window &window = RAY::Window::getInstance(screenWidth, screenHeight, "Bidibidibop", FLAG_WINDOW_RESIZABLE);
RAY::Image icon("assets/icon.png");
RAY::Drawables::Drawables3D::Model model(modelPath, std::pair(MAP_DIFFUSE, "assets/player/blue.png"));
RAY::Camera::Camera3D camera(RAY::Vector3(10.0f, 10.0f, 10.0f),
RAY::Vector3(0.0f, 0.0f, 0.0f),
RAY::Vector3(0.0f, 1.0f, 0.0f),
45.0f, CAMERA_PERSPECTIVE
);
WAL::Entity entityPlayer("roger");
RAY::Drawables::Drawables3D::Circle circle({0, 0, 0}, 5, MAROON, {0, 0, 0}, 0);
BBM::Drawable3DComponent<RAY::Drawables::Drawables3D::Circle> circleComponent(entityPlayer, circle);
BBM::Renderer3DSystem<RAY::Drawables::Drawables3D::Circle> circleSystem;
wal.addSystem(circleSystem);
entityPlayer.addComponent(circleComponent);
// RAY::Texture texture(get_full_path(*iterator));
RAY::ModelAnimations animations(modelPath);
RAY::Drawables::Drawables3D::Grid grid(10, 1.0f);
RAY::Drawables::Drawables2D::Text instructionText("PRESS SPACE to PLAY MODEL ANIMATION", 10, {10, 20} , MAROON);
size_t animationIndex = 0;
RAY::Vector3 position(0.0f, 0.0f, 0.0f); // Set model position
// model.setTextureToMaterial(MAP_DIFFUSE, texture);
window.setIcon(icon);
camera.setMode(CAMERA_FREE); // Set free camera mode
float y_rotation = 0;
window.setFPS(60);
while (!window.shouldClose())
{
camera.update();
// Play animation when spacebar is held down
if (RAY::Controller::Keyboard::isDown(KEY_SPACE))
{
animations[animationIndex].incrementFrameCounter();
model.setAnimation(animations[animationIndex]);
}
if (RAY::Controller::Keyboard::isReleased(KEY_UP))
{
++iterator;
if (iterator == textures.end())
iterator = textures.begin();
// texture.unload();
// texture.load(get_full_path(*iterator));
// model.setTextureToMaterial(MAP_DIFFUSE, texture);
}
if (RAY::Controller::Keyboard::isReleased(KEY_LEFT))
{
animationIndex = --animationIndex % animations.getAnimationsCount();
model.setAnimation(animations[animationIndex]);
}
if (RAY::Controller::Keyboard::isReleased(KEY_RIGHT))
{
animationIndex = ++animationIndex % animations.getAnimationsCount();
model.setAnimation(animations[animationIndex]);
}
window.draw();
window.clear();
window.useCamera(camera);
model.drawOn(window);//, position, RAY::Vector3(1.0f, 20, 0.0f), -180.0f, RAY::Vector3( 3.0f, 3.0f, 3.0f ));
window.draw(grid);
window.draw(circle);
window.unuseCamera();
window.draw(instructionText);
window.draw();
}
window.close();
return 0;
}
void usage(const std::string &bin)