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fix ci
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+1
-1
@@ -74,7 +74,7 @@ int main()
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float scatter = sinf(blockScale * 20.0f + (float)(time * 4.0f));
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float scatter = sinf(blockScale * 20.0f + (float)(time * 4.0f));
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// Calculate the cube position
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// Calculate the cube position
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cube.setPosition((RAY::Vector3){
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cube.setPosition(RAY::Vector3{
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static_cast<float>(x - numBlocks / 2) * (scale * 3.0f) + scatter,
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static_cast<float>(x - numBlocks / 2) * (scale * 3.0f) + scatter,
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static_cast<float>(y - numBlocks / 2) * (scale * 2.0f) + scatter,
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static_cast<float>(y - numBlocks / 2) * (scale * 2.0f) + scatter,
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static_cast<float>(z - numBlocks / 2) * (scale * 3.0f) + scatter
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static_cast<float>(z - numBlocks / 2) * (scale * 3.0f) + scatter
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