mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-06-04 02:36:31 +00:00
Fixing PR issues
This commit is contained in:
@@ -8,7 +8,7 @@ namespace WAL
|
||||
{
|
||||
std::vector<Entity> &Scene::getEntities()
|
||||
{
|
||||
return this->_entity;
|
||||
return this->_entities;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace WAL
|
||||
{
|
||||
private:
|
||||
//! @brief The list of registered entities
|
||||
std::vector<Entity> _entity;
|
||||
std::vector<Entity> _entities;
|
||||
public:
|
||||
//! @brief Get the list of entities.
|
||||
std::vector<Entity> &getEntities();
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace WAL
|
||||
//! @return The manager instance used to call this function is returned. This allow method chaining.
|
||||
SceneManager &addScene(Scene &&scene);
|
||||
|
||||
//! @brief Add a scene before the current scene to allow
|
||||
//! @brief Add a scene before the current scene. This could be useful for lobbies or scene where the next scene can be constructed.
|
||||
//! @return The manager instance used to call this function is returned. This allow method chaining.
|
||||
SceneManager &addBackScene(Scene &&scene);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user