Fixing PR issues

This commit is contained in:
Zoe Roux
2021-05-18 09:42:18 +02:00
parent ad81137c96
commit c6012f1be6
9 changed files with 17 additions and 12 deletions
+1 -1
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@@ -8,7 +8,7 @@ namespace WAL
{
std::vector<Entity> &Scene::getEntities()
{
return this->_entity;
return this->_entities;
}
}
+1 -1
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@@ -15,7 +15,7 @@ namespace WAL
{
private:
//! @brief The list of registered entities
std::vector<Entity> _entity;
std::vector<Entity> _entities;
public:
//! @brief Get the list of entities.
std::vector<Entity> &getEntities();
+1 -1
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@@ -20,7 +20,7 @@ namespace WAL
//! @return The manager instance used to call this function is returned. This allow method chaining.
SceneManager &addScene(Scene &&scene);
//! @brief Add a scene before the current scene to allow
//! @brief Add a scene before the current scene. This could be useful for lobbies or scene where the next scene can be constructed.
//! @return The manager instance used to call this function is returned. This allow method chaining.
SceneManager &addBackScene(Scene &&scene);