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Starting the grid centered system
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@@ -2,4 +2,24 @@
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// Created by Zoe Roux on 5/24/21.
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//
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#include "Component/Movable/MovableComponent.hpp"
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#include "Component/GridCentered/GridCenteredComponent.hpp"
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#include "GridCenteredSystem.hpp"
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namespace BBM
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{
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GridCenteredSystem::GridCenteredSystem()
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: WAL::System({
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typeid(GridCenteredComponent),
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typeid(MovableComponent),
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// typeid(PositionComponent)
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})
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{}
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void GridCenteredSystem::onFixedUpdate(WAL::Entity &entity)
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{
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auto &grid = entity.getComponent<GridCenteredComponent>();
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auto &movement = entity.getComponent<MovableComponent>();
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// movement.addForce(grid.force * )
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}
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}
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@@ -8,8 +8,19 @@
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namespace BBM
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{
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//! @brief The system handling GridCenteredComponent
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class GridCenteredSystem : public WAL::System
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{
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public:
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void onFixedUpdate(Entity &entity) override;
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//! @brief A default constructor
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GridCenteredSystem();
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//! @brief A GridCenteredSystem is copyable.
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GridCenteredSystem(const GridCenteredSystem &) = default;
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//! @brief A default destructor
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~GridCenteredSystem() override = default;
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//! @brief A GridCenteredSystem is assignable
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GridCenteredSystem &operator=(const GridCenteredSystem &) = default;
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};
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}
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