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Merging with bonuses
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@@ -17,9 +17,9 @@ using namespace std::chrono_literals;
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namespace BBM
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{
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void MapGenerator::wallCollide(WAL::Entity &entity,
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const WAL::Entity &wall,
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CollisionComponent::CollidedAxis collidedAxis)
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void MapGenerator::wallCollided(WAL::Entity &entity,
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const WAL::Entity &wall,
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CollisionComponent::CollidedAxis collidedAxis)
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{
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auto *mov = entity.tryGetComponent<MovableComponent>();
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@@ -57,10 +57,9 @@ namespace BBM
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entity.scheduleDeletion();
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})
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.addComponent<LevitateComponent>(position.y)
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.addComponent<CollisionComponent>(func[bonusType - 1], [](WAL::Entity &bonus, const WAL::Entity &player, CollisionComponent::CollidedAxis axis) {
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.addComponent<CollisionComponent>([](WAL::Entity &bonus, const WAL::Entity &player, CollisionComponent::CollidedAxis axis) {
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bonus.scheduleDeletion();
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std::cout << "called" << std::endl;
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}, 0.5, .5)
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}, func[bonusType - 1], 0.5, .5)
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.addComponent<TimerComponent>(5s, [](WAL::Entity &bonus, WAL::Wal &wal){
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bonus.scheduleDeletion();
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})
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@@ -94,7 +93,7 @@ namespace BBM
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.addComponent<TagComponent<Blowable>>()
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.addComponent<CollisionComponent>(
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WAL::Callback<WAL::Entity &, const WAL::Entity &, CollisionComponent::CollidedAxis>(),
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&MapGenerator::wallCollide, 0.25, .75)
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&MapGenerator::wallCollided, 0.25, .75)
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, false,
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std::make_pair(MAP_DIFFUSE, unbreakablePng));
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}
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@@ -112,7 +111,7 @@ namespace BBM
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.addComponent<TagComponent<Blowable>>()
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.addComponent<CollisionComponent>(
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WAL::Callback<WAL::Entity &, const WAL::Entity &, CollisionComponent::CollidedAxis>(),
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&MapGenerator::wallCollide, Vector3f(-(width + 1) / 2 , 0.25, 0.25), Vector3f(width + 1, 2, 0.75))
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&MapGenerator::wallCollided, Vector3f(-(width + 1) / 2 , 0.25, 0.25), Vector3f(width + 1, 2, 0.75))
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, false,
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std::make_pair(MAP_DIFFUSE, unbreakablePnj),
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RAY::Vector3(width + 3, 1, 1));
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@@ -121,8 +120,8 @@ namespace BBM
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.addComponent<TagComponent<Blowable>>()
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.addComponent<CollisionComponent>(
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WAL::Callback<WAL::Entity &, const WAL::Entity &, CollisionComponent::CollidedAxis>(),
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&MapGenerator::wallCollide, Vector3f(-(width + 1) / 2 , 0.25, 0.25), Vector3f(width + 1, 2, 0.75))
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, false,
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&MapGenerator::wallCollided, Vector3f(-(width + 1) / 2 , 0.25, 0.25), Vector3f(width + 1, 2, 0.75))
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, false,
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std::make_pair(MAP_DIFFUSE, unbreakablePnj),
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RAY::Vector3(width + 3, 1, 1));
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scene->addEntity("Left Wall")
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@@ -130,16 +129,16 @@ namespace BBM
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.addComponent<TagComponent<Blowable>>()
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.addComponent<CollisionComponent>(
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WAL::Callback<WAL::Entity &, const WAL::Entity &, CollisionComponent::CollidedAxis>(),
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&MapGenerator::wallCollide, Vector3f(0.25, 0.25, -(height + 1) / 2 ), Vector3f(0.75, 2, height + 1))
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, false,
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&MapGenerator::wallCollided, Vector3f(0.25, 0.25, -(height + 1) / 2 ), Vector3f(0.75, 2, height + 1))
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, false,
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std::make_pair(MAP_DIFFUSE, unbreakablePnj),
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RAY::Vector3(1, 1, height + 1));
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scene->addEntity("Right Wall")
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.addComponent<PositionComponent>(Vector3f(-1, 0, height / 2))
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.addComponent<CollisionComponent>(
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WAL::Callback<WAL::Entity &, const WAL::Entity &, CollisionComponent::CollidedAxis>(),
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&MapGenerator::wallCollide, Vector3f(0.25, 0.25, -(height + 1) / 2 ), Vector3f(0.75, 2, height + 1))
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, false,
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&MapGenerator::wallCollided, Vector3f(0.25, 0.25, -(height + 1) / 2 ), Vector3f(0.75, 2, height + 1))
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj, false,
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std::make_pair(MAP_DIFFUSE, unbreakablePnj),
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RAY::Vector3(1, 1, height + 1));
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}
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@@ -188,7 +187,7 @@ namespace BBM
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.addComponent<HealthComponent>(1, &MapGenerator::wallDestroyed)
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.addComponent<CollisionComponent>(
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WAL::Callback<WAL::Entity &, const WAL::Entity &, CollisionComponent::CollidedAxis>(),
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&MapGenerator::wallCollide, 0.25, .75)
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&MapGenerator::wallCollided, 0.25, .75)
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.addComponent<Drawable3DComponent, RAY3D::Model>(breakableObj, false, std::make_pair(MAP_DIFFUSE, breakablePng));
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}
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@@ -224,7 +223,7 @@ namespace BBM
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.addComponent<TagComponent<Blowable>>()
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.addComponent<CollisionComponent>(
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WAL::Callback<WAL::Entity &, const WAL::Entity &, CollisionComponent::CollidedAxis>(),
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&MapGenerator::wallCollide, 0.25, .75)
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&MapGenerator::wallCollided, 0.25, .75)
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.addComponent<Drawable3DComponent, RAY3D::Model>(UnbreakableObj, false,
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std::make_pair(MAP_DIFFUSE, UnbreakablePng));
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}
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