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https://github.com/zoriya/Bomberman.git
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Merge branch 'develop' of github.com:AnonymusRaccoon/Bomberman into win_size
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@@ -16,6 +16,7 @@
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#include "Runner.hpp"
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#include "Models/GameState.hpp"
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#include <System/Timer/TimerSystem.hpp>
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#include <System/Timer/TimerUISystem.hpp>
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#include <System/BombHolder/BombHolderSystem.hpp>
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#include <System/Event/EventSystem.hpp>
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#include <System/Health/HealthSystem.hpp>
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@@ -24,6 +25,9 @@
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#include <System/IntroAnimation/IntroAnimationSystem.hpp>
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#include <System/Levitate/LevitateSystem.hpp>
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#include <System/Bonus/PlayerBonusSystem.hpp>
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#include "System/Shaders/ShaderSystem.hpp"
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#include "System/Shaders/ShaderDrawable2DSystem.hpp"
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#include "System/Shaders/ShaderModelSystem.hpp"
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#include "System/Animation/AnimationsSystem.hpp"
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#include "Map/Map.hpp"
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#include "System/MenuControllable/MenuControllableSystem.hpp"
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@@ -37,10 +41,12 @@
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#include "System/Score/ScoreSystem.hpp"
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#include "System/EndCondition/EndConditionSystem.hpp"
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#include "Component/Lobby/LobbyComponent.hpp"
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#include "System/Bonus/BonusUISystem.hpp"
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namespace BBM
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{
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GameState Runner::gameState;
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bool Runner::hasHeights = false;
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void Runner::updateState(WAL::Wal &engine, GameState &state)
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{
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@@ -67,6 +73,7 @@ namespace BBM
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void Runner::addSystems(WAL::Wal &wal)
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{
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wal.addSystem<TimerSystem>()
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.addSystem<TimerUISystem>()
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.addSystem<KeyboardSystem>()
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.addSystem<GamepadSystem>()
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.addSystem<LobbySystem>()
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@@ -75,6 +82,7 @@ namespace BBM
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.addSystem<BombHolderSystem>()
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.addSystem<EventSystem>()
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.addSystem<HealthSystem>()
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.addSystem<BonusUISystem>()
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.addSystem<CollisionSystem>()
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.addSystem<LevitateSystem>()
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.addSystem<PlayerBonusSystem>()
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@@ -85,6 +93,9 @@ namespace BBM
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.addSystem<IntroAnimationSystem>()
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.addSystem<GravitySystem>()
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.addSystem<BumperTimerSystem>()
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.addSystem<ShaderSystem>()
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.addSystem<ShaderModelSystem>()
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.addSystem<ShaderDrawable2DSystem>()
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.addSystem<EndConditionSystem>()
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.addSystem<ScoreSystem>()
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.addSystem<MusicSystem>();
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