Trying to create a retry button

This commit is contained in:
Zoe Roux
2021-06-17 17:58:02 +02:00
parent 1d5cb1b071
commit cc065a2fb6
3 changed files with 13 additions and 13 deletions
+7 -8
View File
@@ -34,24 +34,23 @@ namespace BBM
static const std::vector<std::string> rankName = {
"1st", "2nd", "3rd", "4th"
};
Runner::gameState._loadedScenes[GameState::LobbyScene] = Runner::loadLobbyScene();
auto &lobbyScene = Runner::gameState._loadedScenes[GameState::LobbyScene];
for (auto &[entity, score, drawable]: gameScene.view<ScoreComponent, Drawable3DComponent>())
players.push_back(entity);
for (WAL::Entity &entity : gameScene.view<ScoreComponent, Drawable3DComponent>())
players.emplace_back(entity);
std::sort(players.begin(), players.end(), [](WAL::Entity &entityA, WAL::Entity &entityB) {
return entityA.getComponent<ScoreComponent>().aliveTime > entityB.getComponent<ScoreComponent>().aliveTime;
});
int playerID = 0;
auto entityGarbage = WAL::Entity(*lobbyScene, "");
for (auto &entity: players) {
RAY3D::Model *model = dynamic_cast<RAY3D::Model *>(entity.get().getComponent<Drawable3DComponent>().drawable.get());
auto *model = dynamic_cast<RAY3D::Model *>(entity.get().getComponent<Drawable3DComponent>().drawable.get());
std::string path = model->getTextureByMaterial(MAP_DIFFUSE).getResourcePath();
playersIconPath.push_back(path.replace(path.find("textures"), std::string("textures").size(), "icons"));
auto &newPlayer = lobbyScene->addEntity("add")
.addComponent<LobbyComponent>(playerID++, entityGarbage, entityGarbage);
auto &newPlayer = scene->addEntity("add");
newPlayer.addComponent<LobbyComponent>(playerID++, newPlayer, newPlayer);
newPlayer.getComponent<LobbyComponent>().layout = entity.get().getComponent<ControllableComponent>().layout;
std::string color = path.substr(path.find_last_of('/'), path.find_last_of('.'));
newPlayer.getComponent<LobbyComponent>().color = std::find(LobbySystem::colors.begin(), LobbySystem::colors.end(), color) - LobbySystem::colors.begin();
}
addMenuControl(*scene, sounds);