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split runner file: splash, title + credit
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#include <memory>
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#include <Wal.hpp>
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#include "Runner.hpp"
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#include "Component/Music/MusicComponent.hpp"
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#include "Component/Controllable/ControllableComponent.hpp"
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#include "Component/Position/PositionComponent.hpp"
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#include "Component/Keyboard/KeyboardComponent.hpp"
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#include "Component/Renderer/Drawable2DComponent.hpp"
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#include "Component/Button/ButtonComponent.hpp"
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#include "Drawables/2D/Text.hpp"
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#include "Component/IntroAnimation/IntroAnimationComponent.hpp"
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namespace RAY2D = RAY::Drawables::Drawables2D;
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namespace BBM
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{
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std::shared_ptr<WAL::Scene> Runner::loadSplashScreenScene()
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{
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auto scene = std::make_shared<WAL::Scene>();
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auto &splashComponent = scene->addEntity("animation component")
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.addComponent<IntroAnimationComponent>()
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.addComponent<ControllableComponent>()
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.addComponent<KeyboardComponent>();
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auto &background = scene->addEntity("background")
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.addComponent<PositionComponent>(0, 0, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(RAY::Vector2(), RAY::Vector2(1920, 1080));
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auto &text = scene->addEntity("powered by text")
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.addComponent<PositionComponent>(1920 / 2 - 200, 1080 / 2 - 180, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("powered by", 30, RAY::Vector2(), BLACK);
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auto &skipText = scene->addEntity("Press space to skip")
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.addComponent<PositionComponent>(1920 - 250, 1080 - 30, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Press space to skip", 20, RAY::Vector2(), BLACK);
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return scene;
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}
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}
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