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zoe has to smile !
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@@ -16,8 +16,8 @@ namespace BBM
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}
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CollisionComponent::CollisionComponent(WAL::Entity &entity,
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const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollide,
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const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollided,
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const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollide,
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const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollided,
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Vector3f positionOffset,
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Vector3f bound)
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: WAL::Component(entity),
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@@ -28,8 +28,8 @@ namespace BBM
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{}
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CollisionComponent::CollisionComponent(WAL::Entity &entity,
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const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollide,
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const WAL::Callback<WAL::Entity &, const WAL::Entity &, int> &onCollided,
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const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollide,
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const WAL::Callback<WAL::Entity &, const WAL::Entity &, CollidedAxis> &onCollided,
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float positionOffset,
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float boundSize)
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: WAL::Component(entity),
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