zoe has to smile !

This commit is contained in:
Clément Le Bihan
2021-06-08 11:58:30 +02:00
parent 23e26b59ae
commit d08613a9d4
5 changed files with 172 additions and 149 deletions

View File

@@ -27,149 +27,154 @@ namespace BBM
class MapGenerator
{
private:
//! @brief Enum of the block available.
enum BlockType {
NOTHING,
BREAKABLE,
HOLE,
UPPERFLOOR,
FLOOR,
BUMPER,
STAIRS,
SPAWNER,
UNBREAKABLE
};
private:
//! @brief Enum of the block available.
enum BlockType
{
NOTHING,
BREAKABLE,
HOLE,
UPPERFLOOR,
FLOOR,
BUMPER,
STAIRS,
SPAWNER,
UNBREAKABLE
};
using MapElem = std::function<void (Vector3f coords, std::shared_ptr<WAL::Scene> scene)>;
using MapBlock = std::map<std::tuple<int, int, int>, BlockType>;
using MapElem = std::function<void(Vector3f coords, std::shared_ptr<WAL::Scene> scene)>;
using MapBlock = std::map<std::tuple<int, int, int>, BlockType>;
//! @brief Generate random block type
static BlockType getRandomBlockType();
//! @brief Generate random block type
static BlockType getRandomBlockType();
//! @param map ASCII map
//! @param x x index on the block
//! @param z z index on the block
//! @param blockType blockType to compare with position
static bool isCloseToBlockType(std::map<std::tuple<int, int, int>, BlockType> map, int x, int y, int z, BlockType blockType);
//! @param map ASCII map
//! @param x x index on the block
//! @param z z index on the block
//! @param blockType blockType to compare with position
static bool isCloseToBlockType(std::map<std::tuple<int, int, int>, BlockType> map,
int x, int y, int z,
BlockType blockType);
//! @param width Width of the map
//! @param height Height of the map
//! @param scene Scene where the map is instanced
//! @brief Generate the unbreakable block of the map
static void generateUnbreakableBlock(int width, int height, std::shared_ptr<WAL::Scene> scene);
//! @param width Width of the map
//! @param height Height of the map
//! @param scene Scene where the map is instanced
//! @brief Generate the unbreakable block of the map
static void generateUnbreakableBlock(int width, int height, std::shared_ptr<WAL::Scene> scene);
//! @param width Width of the map
//! @param height Height of the map
//! @param scene Scene where the map is instanced
//! @brief Generate the wall of the map
static void generateWall(int width, int height, std::shared_ptr<WAL::Scene> scene);
//! @param width Width of the map
//! @param height Height of the map
//! @param scene Scene where the map is instanced
//! @brief Generate the wall of the map
static void generateWall(int width, int height, std::shared_ptr<WAL::Scene> scene);
//! @param width Width of the map
//! @param height Height of the map
//! @param scene Scene where the map is instanced
//! @brief Generate the floor of the map
static void generateFloor(MapBlock map, int width, int height, std::shared_ptr<WAL::Scene> scene);
//! @param width Width of the map
//! @param height Height of the map
//! @param scene Scene where the map is instanced
//! @brief Generate the floor of the map
static void generateFloor(MapBlock map, int width, int height, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create element of the map
static void createElement(Vector3f coords, std::shared_ptr<WAL::Scene> scene, BlockType blockType);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create element of the map
static void createElement(Vector3f coords, std::shared_ptr<WAL::Scene> scene, BlockType blockType);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create breakable of the map
static void createBreakable(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create breakable of the map
static void createBreakable(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create unbreakable of the map
static void createUnbreakable(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create unbreakable of the map
static void createUnbreakable(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create hole of the map
static void createHole(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create hole of the map
static void createHole(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create bumper of the map
static void createBumper(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create bumper of the map
static void createBumper(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create floor of the map
static void createFloor(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create floor of the map
static void createFloor(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create upper floor of the map
static void createUpperFloor(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create upper floor of the map
static void createUpperFloor(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create stair of the map
static void createStairs(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param map Map to load with block declared inside
//! @param width Width of the map
//! @param height Height of the map
//! @brief Generate map of block to be loaded
static MapBlock createSpawner(MapBlock map, int width, int height);
//! @param coords coords of the element
//! @param scene Scene where the map is instanced
//! @brief Create stair of the map
static void createStairs(Vector3f coords, std::shared_ptr<WAL::Scene> scene);
//! @param map Map to load with block declared inside
//! @param width Width of the map
//! @param height Height of the map
//! @brief Generate height for the map
static MapBlock createHeight(MapBlock map, int width, int height);
//! @param map Map to load with block declared inside
//! @param width Width of the map
//! @param height Height of the map
//! @brief Generate map of block to be loaded
static MapBlock createSpawner(MapBlock map, int width, int height);
//! @param map Map to load with block declared inside
//! @param width Width of the map
//! @param height Height of the map
//! @brief Clean breakable on stairs, bumpers, etc..
static MapBlock cleanBreakable(MapBlock map, int width, int height);
//! @param map Map to load with block declared inside
//! @param width Width of the map
//! @param height Height of the map
//! @brief Generate height for the map
static MapBlock createHeight(MapBlock map, int width, int height);
static const std::string assetsPath;
static const std::string wallAssetsPath;
static const std::string imageExtension;
static const std::string objExtension;
static const std::string unbreakableWallPath;
static const std::string breakableWallPath;
static const std::string floorPath;
static const std::string stairsPath;
static const std::string bumperPath;
static const std::string secondFloorPath;
static const std::string holePath;
static const std::string secondFloorHolePath;
public:
static void wallCollide(WAL::Entity &entity, const WAL::Entity &wall, int collidedAxis);
//! @param map Map to load with block declared inside
//! @param width Width of the map
//! @param height Height of the map
//! @brief Clean breakable on stairs, bumpers, etc..
static MapBlock cleanBreakable(MapBlock map, int width, int height);
//! @param width Width of the map
//! @param height Height of the map
//! @brief Generate map of block to be loaded
static MapBlock createMap(int width, int height);
static const std::string assetsPath;
static const std::string wallAssetsPath;
static const std::string imageExtension;
static const std::string objExtension;
static const std::string unbreakableWallPath;
static const std::string breakableWallPath;
static const std::string floorPath;
static const std::string stairsPath;
static const std::string bumperPath;
static const std::string secondFloorPath;
static const std::string holePath;
static const std::string secondFloorHolePath;
public:
static void wallCollide(WAL::Entity &entity,
const WAL::Entity &wall,
CollisionComponent::CollidedAxis collidedAxis);
//! @param width Width of the map
//! @param height Height of the map
//! @brief Generate map of block to be loaded
static MapBlock createMap(int width, int height);
//! @param width Width of the map
//! @param height Height of the map
//! @param map Map to load with block declared inside
//! @param scene Scene where the map is instanced
//! @brief Generate the map
static void loadMap(int width, int height, MapBlock map, const std::shared_ptr<WAL::Scene> &scene);
//! @param width Width of the map
//! @param height Height of the map
//! @param map Map to load with block declared inside
//! @param scene Scene where the map is instanced
//! @brief Generate the map
static void loadMap(int width, int height, MapBlock map, std::shared_ptr<WAL::Scene> scene);
};
} // namespace BBM