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Finishing the replay button
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@@ -42,16 +42,20 @@ namespace BBM
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});
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int playerID = 0;
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for (auto &entity: players) {
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for (auto &entity : players) {
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auto *model = dynamic_cast<RAY3D::Model *>(entity.get().getComponent<Drawable3DComponent>().drawable.get());
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std::string path = model->getTextureByMaterial(MAP_DIFFUSE).getResourcePath();
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playersIconPath.push_back(path.replace(path.find("textures"), std::string("textures").size(), "icons"));
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auto &newPlayer = scene->addEntity("add");
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newPlayer.addComponent<LobbyComponent>(playerID++, newPlayer, newPlayer);
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auto &lobby = newPlayer.getComponent<LobbyComponent>();
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lobby.layout = entity.get().getComponent<ControllableComponent>().layout; // TODO layout was none.
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std::string color = path.substr(path.find_last_of('/'), path.find_last_of('.'));
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lobby.color = std::find(LobbySystem::colors.begin(), LobbySystem::colors.end(), color) - LobbySystem::colors.begin();
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lobby.layout = entity.get().getComponent<ControllableComponent>().layout;
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auto start = path.find_last_of('/') + 1;
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std::string color = path.substr(start, path.find_last_of('.') - start);
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auto iterator = std::find(LobbySystem::colors.begin(), LobbySystem::colors.end(), color);
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lobby.color = static_cast<int>(iterator - LobbySystem::colors.begin());
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}
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addMenuControl(*scene, sounds);
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@@ -96,13 +100,8 @@ namespace BBM
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})
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.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &wal)
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{
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if (Runner::gameState.currentScene != GameState::ScoreScene
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|| !LobbySystem::playersAreReady(*wal.getScene()))
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return;
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LobbySystem::switchToGame(wal);
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})
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.addComponent<TagComponent<"PlayButton">>();
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});
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auto &back = scene->addEntity("back to main menu")
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.addComponent<PositionComponent>(10, 1080 - 85, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
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