Finishing the replay button

This commit is contained in:
Zoe Roux
2021-06-17 22:31:21 +02:00
parent a886b50239
commit d424c07744
17 changed files with 59 additions and 64 deletions
+4 -1
View File
@@ -21,8 +21,11 @@ namespace BBM
{
const auto &gamepadComponent = entity.get<GamepadComponent>();
auto &controllable = entity.get<ControllableComponent>();
Gamepad gamepad(gamepadComponent.getID());
if (controllable.disabled)
return;
Gamepad gamepad(gamepadComponent.getID());
const std::map<Button, bool &> keyPressedMap = {
{gamepadComponent.keyJump, controllable.select},
{gamepadComponent.keyBomb, controllable.bomb},