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Merge branch 'develop' of github.com:AnonymusRaccoon/Bomberman into parser
# Conflicts: # sources/Map/Map.cpp # sources/Runner/GameScene.cpp # sources/Runner/PauseMenuScene.cpp # sources/Runner/Runner.cpp # sources/System/Controllable/ControllableSystem.cpp # sources/System/Lobby/LobbySystem.cpp
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@@ -34,14 +34,16 @@ namespace BBM
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//! @brief The X and Z abscis of the movement.
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Vector2f move;
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//! @brief input value to select
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bool select = false;
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//! @brief input value for bomb
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//! @brief input value for secondary inputs.
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bool secondary = false;
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//! @brief input value for bomb and selection
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bool bomb = false;
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//! @brief input value for pause
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bool pause = false;
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//! @brief The layout used for this controllable.
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Layout layout = NONE;
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//! @brief True if buttons should be triggered every frame where the key is down, false if the button should only be triggered once the key is released.
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bool fastClick = false;
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//! @inherit
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WAL::Component *clone(WAL::Entity &entity) const override;
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