mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-06-08 12:00:55 +00:00
Merge pull request #86 from AnonymusRaccoon/renderer
model now use shared ptr + cache system to spare memory
This commit is contained in:
@@ -6,6 +6,7 @@
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*/
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#include "Drawables/2D/Circle.hpp"
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#include "Drawables/Image.hpp"
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namespace RAY::Drawables::Drawables2D
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{
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@@ -7,6 +7,7 @@
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#include "Drawables/2D/Line.hpp"
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#include <cmath>
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#include "Drawables/Image.hpp"
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namespace RAY::Drawables::Drawables2D
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{
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@@ -6,6 +6,7 @@
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*/
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#include "Drawables/2D/Point.hpp"
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#include "Drawables/Image.hpp"
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namespace RAY::Drawables::Drawables2D
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{
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@@ -7,6 +7,7 @@
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#include "Drawables/2D/Rectangle.hpp"
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#include <cmath>
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#include "Drawables/Image.hpp"
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namespace RAY::Drawables::Drawables2D
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{
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@@ -48,4 +49,15 @@ namespace RAY::Drawables::Drawables2D
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{
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ImageDrawRectangleV(image, this->_position, this->_dimensions, this->_color);
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}
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Rectangle::operator ::Rectangle() const
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{
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::Rectangle rect;
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rect.x = this->_position.x;
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rect.y = this->_position.y;
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rect.width = this->_dimensions.x;
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rect.height = this->_dimensions.y;
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return rect;
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}
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}
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@@ -20,7 +20,7 @@ namespace RAY::Drawables::Drawables2D {
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//! @param position position of top-left point
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//! @param dimensions dimensions of the rectangle
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//! @param Color Color of the rectangle
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Rectangle(const Vector2 &position, const Vector2 &dimensions, const Color &color);
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Rectangle(const Vector2 &position, const Vector2 &dimensions, const Color &color = WHITE);
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//! @brief Rectangle constructor
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//! @param x x-position of top-left point
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@@ -28,7 +28,7 @@ namespace RAY::Drawables::Drawables2D {
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//! @param width width of the rectangle
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//! @param length length of the rectangle
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//! @param Color Color of the rectangle
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Rectangle(int x, int y, int width, int height, const Color &color);
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Rectangle(int x, int y, int width, int height, const Color &color = WHITE);
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//! @brief A default copy constructor
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Rectangle(const Rectangle &) = default;
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@@ -37,7 +37,7 @@ namespace RAY::Drawables::Drawables2D {
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Rectangle &operator=(const Rectangle &) = default;
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//! @brief A default destructor
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~Rectangle() override = default;
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virtual ~Rectangle() override = default;
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//! @return the dimensions of the rectangle
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const Vector2 &getDimensions(void);
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@@ -49,13 +49,16 @@ namespace RAY::Drawables::Drawables2D {
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Rectangle &setDimensions(int x, int y);
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//! @brief Draw point on window
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void drawOn(RAY::Window &) override;
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virtual void drawOn(RAY::Window &) override;
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//! @brief Draw point on image
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void drawOn(RAY::Image &image) override;
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virtual void drawOn(RAY::Image &image) override;
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private:
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protected:
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//! @brief Diemnsions of the rectangle
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Vector2 _dimensions;
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INTERNAL:
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operator ::Rectangle() const;
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};
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};
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@@ -6,7 +6,7 @@
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*/
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#include "Drawables/2D/Text.hpp"
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#include "Drawables/Image.hpp"
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#include <utility>
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namespace RAY::Drawables::Drawables2D
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@@ -7,6 +7,7 @@
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#include "Drawables/2D/Triangle.hpp"
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#include "Exceptions/RayError.hpp"
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#include "Drawables/Image.hpp"
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namespace RAY::Drawables::Drawables2D
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{
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@@ -6,6 +6,7 @@
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*/
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#include "Drawables/ADrawable2D.hpp"
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#include "Image.hpp"
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namespace RAY::Drawables
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{
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@@ -10,10 +10,12 @@
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#include <raylib.h>
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#include "Vector/Vector2.hpp"
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#include "Image.hpp"
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#include "Drawables/IDrawable.hpp"
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#include "Color.hpp"
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namespace RAY {
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class Image;
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}
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namespace RAY::Drawables {
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//! @brief Abstraction of any two-dimensionnal drawable
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class ADrawable2D: public IDrawable
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@@ -6,36 +6,68 @@
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*/
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#include "Drawables/Image.hpp"
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#include "Drawables/IDrawable.hpp"
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#include "Drawables/ADrawable2D.hpp"
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#include "Drawables/2D/Rectangle.hpp"
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RAY::Image::Image(const std::string &filename):
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_image(LoadImage(filename.c_str()))
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{
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}
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namespace RAY {
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std::unordered_map<std::string, std::shared_ptr<::Image>> Image::_ImageCache;
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RAY::Image::Image(RAY::Texture &texture):
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_image(GetTextureData(texture))
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{
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Image::Image(const std::string &filename):
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Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE),
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_image(fetchImageInCache(filename))
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{
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this->_dimensions = Vector2(this->_image->width, this->_image->height);
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}
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}
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bool Image::exportTo(const std::string &outputPath)
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{
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ExportImage(*this->_image, outputPath.c_str());
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return true;
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}
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RAY::Image::~Image()
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{
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UnloadImage(_image);
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}
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Image::operator ::Image() const
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{
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return *this->_image;
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}
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bool RAY::Image::exportTo(const std::string &outputPath)
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{
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ExportImage(_image, outputPath.c_str());
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return true;
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}
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Image::operator ::Image *()
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{
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return this->_image.get();
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}
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RAY::Image::operator ::Image() const
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{
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return _image;
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}
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std::shared_ptr<::Image> Image::fetchImageInCache(const std::string &path)
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{
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if (Image::_ImageCache.find(path) == Image::_ImageCache.end())
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Image::_ImageCache.emplace(path, std::shared_ptr<::Image>(
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new ::Image(LoadImage(path.c_str())), [](::Image *p) {
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UnloadImage(*p);
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delete p;
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}));
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return _ImageCache[path];
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}
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RAY::Image::operator ::Image *()
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{
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return &this->_image;
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void Image::draw(Drawables::ADrawable2D &drawable)
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{
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drawable.drawOn(*this);
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}
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void Image::drawOn(RAY::Window &)
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{
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//Since the image is a shared object, when it is resized, it mush be resized after to its previous dimensions
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Vector2 oldDims = Vector2(this->_image->width, this->_image->height);
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ImageResize(*this, this->_dimensions.x, this->_dimensions.y);
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Texture texture(*this);
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DrawTexture(texture, this->_position.x, this->_position.y, this->_color);
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ImageResize(*this, oldDims.x, oldDims.y);
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}
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void Image::drawOn(RAY::Image &image)
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{
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Drawables::Drawables2D::Rectangle dest(this->_position, this->getDimensions());
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Drawables::Drawables2D::Rectangle src(Vector2(0, 0), this->getDimensions());
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ImageDraw(image, *this, dest, src, this->_color);
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}
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}
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@@ -11,43 +11,50 @@
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#include <raylib.h>
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#include <string>
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#include "Texture.hpp"
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#include <memory>
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#include <unordered_map>
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#include "Drawables/2D/Rectangle.hpp"
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namespace RAY
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{
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namespace Drawables {
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class ADrawable2D;
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}
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//! @brief Object representation of a framebuffer
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class Image {
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class Image: public Drawables::Drawables2D::Rectangle {
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public:
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//! @brief Create an image, loading a file
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//! @param filename: path to file to load
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Image(const std::string &filename);
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//! @brief Create an image, using data from a texure
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//! @param texture: texture to extract data from
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Image(Texture &texture);
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//! @brief A default copy constructor
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Image(const Image &image) = delete;
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Image(const Image &image) = default;
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//! @brief An image is assignable
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Image &operator=(const Image &image) = delete;
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Image &operator=(const Image &image) = default;
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//! @brief Image destructor, will unload ressources
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~Image();
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~Image() override = default;
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//! @brief export to file
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//! @param outputPath: path of output
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bool exportTo(const std::string &outputPath);
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//! @brief draw drawable
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//! @brief draw drawable on image
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void draw(Drawables::ADrawable2D &);
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//! @brief Draw image on window
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void drawOn(RAY::Window &) override;
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//! @brief Draw image on another image
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void drawOn(RAY::Image &image) override;
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private:
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//! @brief Image, really, that's just it...
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::Image _image;
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std::shared_ptr<::Image> _image;
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//! @brief, look through cache to see if a model using same file
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std::shared_ptr<::Image>fetchImageInCache(const std::string &path);
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static std::unordered_map<std::string, std::shared_ptr<::Image>> _ImageCache;
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INTERNAL:
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//! @brief get image
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@@ -21,6 +21,12 @@ namespace RAY {
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{
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}
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Texture::Texture(const Image &image):
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_texture(LoadTextureFromImage(image)),
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_resourcePath()
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{
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}
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Texture &Texture::operator=(const Texture &other)
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{
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@@ -20,10 +20,13 @@ namespace RAY
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//! @param filename: path to file to load
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Texture(const std::string &filename);
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//! @brief A texture is not copy constructable
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//! @brief A texture is copy constructable
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Texture(const Texture &);
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//! @brief An image is assignable
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//! @brief A textrue can be loaded from an image
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Texture(const Image &);
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//! @brief An texture is assignable
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Texture &operator=(const Texture &);
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//! @brief Texture destructor, will unload ressources
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@@ -7,9 +7,12 @@
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#include "Model/Model.hpp"
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#include "Exceptions/RayError.hpp"
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#include <unordered_map>
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namespace RAY::Drawables::Drawables3D {
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std::unordered_map<std::string, std::shared_ptr<::Model>> Model::_modelsCache;
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Model::Model(const std::string &filename,
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std::optional<std::pair<MaterialType, std::string>> texture,
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const RAY::Vector3 &position,
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@@ -17,7 +20,7 @@ namespace RAY::Drawables::Drawables3D {
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float rotationAngle,
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const RAY::Vector3 &scale)
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: ADrawable3D(position, WHITE),
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_model(LoadModel(filename.c_str())),
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_model(fetchModelInCache(filename)),
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_rotationAxis(rotationAxis),
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_rotationAngle(rotationAngle),
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_scale(scale)
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@@ -27,33 +30,29 @@ namespace RAY::Drawables::Drawables3D {
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}
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Model::Model(const Mesh &mesh)
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: ADrawable3D({0, 0, 0}, WHITE), _model(LoadModelFromMesh(mesh))
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: ADrawable3D({0, 0, 0}, WHITE),
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_model(std::make_shared<::Model>(LoadModelFromMesh(mesh)))
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{
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}
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Model::~Model()
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{
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UnloadModel(this->_model);
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}
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bool Model::unloadKeepMeshes()
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{
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UnloadModelKeepMeshes(_model);
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UnloadModelKeepMeshes(*this->_model);
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return true;
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}
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bool Model::setAnimation(const RAY::ModelAnimation &animation)
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{
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if (!IsModelAnimationValid(this->_model, animation))
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if (!IsModelAnimationValid(*this->_model, animation))
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throw RAY::Exception::NotCompatibleError("The animation is not compatible with the model");
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UpdateModelAnimation(this->_model, animation, animation.getFrameCounter());
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UpdateModelAnimation(*this->_model, animation, animation.getFrameCounter());
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return true;
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}
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bool Model::setTextureToMaterial(Model::MaterialType materialType, const std::string &texturePath)
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{
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this->_textureList.emplace(materialType, texturePath);
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SetMaterialTexture(&this->_model.materials[materialType],
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SetMaterialTexture(&this->_model->materials[materialType],
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materialType,
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this->_textureList.at(materialType));
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return true;
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@@ -61,12 +60,12 @@ namespace RAY::Drawables::Drawables3D {
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Model::operator ::Model() const
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{
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return this->_model;
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return *this->_model;
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}
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int Model::getBoneCount() const
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{
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return this->_model.boneCount;
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return this->_model->boneCount;
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}
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Model &Model::setRotationAngle(float rotationAngle)
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@@ -104,6 +103,17 @@ namespace RAY::Drawables::Drawables3D {
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void Model::drawOn(RAY::Window &)
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{
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DrawModelEx(this->_model, this->_position, this->_rotationAxis, this->_rotationAngle, this->_scale, this->_color);
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DrawModelEx(*this->_model, this->_position, this->_rotationAxis, this->_rotationAngle, this->_scale, this->_color);
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}
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std::shared_ptr<::Model> Model::fetchModelInCache(const std::string &path)
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{
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if (Model::_modelsCache.find(path) == Model::_modelsCache.end())
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Model::_modelsCache.emplace(path, std::shared_ptr<::Model>(
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new ::Model(LoadModel(path.c_str())), [](::Model *p) {
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UnloadModel(*p);
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delete p;
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}));
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return _modelsCache[path];
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}
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}
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@@ -14,7 +14,8 @@
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#include <raylib.h>
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#include <vector>
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#include <optional>
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#include <map>
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#include <unordered_map>
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#include <memory>
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namespace RAY::Drawables::Drawables3D {
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//! @brief Basic 3D Model type
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@@ -42,8 +43,8 @@ namespace RAY::Drawables::Drawables3D {
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//! @brief A model is assignable
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Model& operator=(const Model &model) = default;
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//! @brief Model destructor, unloads all related data
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~Model();
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//! @brief Model destructor, model's data will be deleted if it's the last entity alive
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~Model() override = default;
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//! @brief Unload model (excluding meshes) from memory (RAM and/or VRAM)
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bool unloadKeepMeshes();
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@@ -81,15 +82,19 @@ namespace RAY::Drawables::Drawables3D {
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private:
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//! @brief Raw data from raylib
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::Model _model;
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std::shared_ptr<::Model> _model;
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//! @brief The list of textures that can be applied to this model.
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std::map<MaterialType, Texture> _textureList;
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std::unordered_map<MaterialType, Texture> _textureList;
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//! @brief Rotation property
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RAY::Vector3 _rotationAxis;
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//! @brief Rotation property
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float _rotationAngle;
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//! @brief Scale of the shape
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RAY::Vector3 _scale;
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//! @brief, look through cache to see if a model using same file
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std::shared_ptr<::Model>fetchModelInCache(const std::string &path);
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static std::unordered_map<std::string, std::shared_ptr<::Model>> _modelsCache;
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INTERNAL:
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//! @brief A RAY Model is cast-able in libray's model
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@@ -11,6 +11,7 @@
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#include "Controllers/Mouse.hpp"
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#include "Drawables/ADrawable2D.hpp"
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#include "Drawables/ADrawable3D.hpp"
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#include "Drawables/Image.hpp"
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std::optional<RAY::Window> RAY::Window::_instance = std::nullopt;
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@@ -11,7 +11,6 @@
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#include <raylib.h>
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#include <string>
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#include <optional>
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#include "Drawables/Image.hpp"
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#include "Vector/Vector2.hpp"
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#include "Vector/Vector3.hpp"
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#include "Controllers/Keyboard.hpp"
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@@ -22,6 +21,7 @@
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namespace RAY {
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//! @brief Window manager
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class Image;
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namespace Drawables {
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class IDrawable;
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class ADrawable3D;
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