remove texture applying on model with complex materials

This commit is contained in:
arthur.jamet
2021-06-04 11:09:20 +02:00
parent 49c9c666db
commit da972a36e8
3 changed files with 3 additions and 3 deletions

View File

@@ -127,7 +127,7 @@ namespace BBM
scene->addEntity("Upper Floor")
.addComponent<PositionComponent>(Vector3f(coords))
//.addComponent<CollisionComponent>(1)
.addComponent<Drawable3DComponent<RAY3D::Model>>(floorObj, std::make_pair(MAP_DIFFUSE, floorPng));
.addComponent<Drawable3DComponent<RAY3D::Model>>(floorObj);
}