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remove texture applying on model with complex materials
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@@ -127,7 +127,7 @@ namespace BBM
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scene->addEntity("Upper Floor")
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.addComponent<PositionComponent>(Vector3f(coords))
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//.addComponent<CollisionComponent>(1)
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.addComponent<Drawable3DComponent<RAY3D::Model>>(floorObj, std::make_pair(MAP_DIFFUSE, floorPng));
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.addComponent<Drawable3DComponent<RAY3D::Model>>(floorObj);
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}
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