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https://github.com/zoriya/Bomberman.git
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add tiles to score scene
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@@ -19,6 +19,9 @@ namespace BBM
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static const std::map<SoundComponent::SoundIndex, std::string> sounds = {
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static const std::map<SoundComponent::SoundIndex, std::string> sounds = {
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{SoundComponent::JUMP, "assets/sounds/click.ogg"}
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{SoundComponent::JUMP, "assets/sounds/click.ogg"}
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};
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};
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static const std::vector<RAY::Color> tilesColor = {
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GOLD, GRAY, BROWN, PURPLE
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};
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addMenuControl(*scene);
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addMenuControl(*scene);
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scene->addEntity("Audio ressources")
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scene->addEntity("Audio ressources")
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@@ -27,6 +30,14 @@ namespace BBM
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scene->addEntity("background")
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scene->addEntity("background")
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.addComponent<PositionComponent>()
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.addComponent<PositionComponent>()
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/plain_menu_background.png");
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/plain_menu_background.png");
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for (int i = 0; i < 4; i++) {
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auto &playerTile = scene->addEntity("player tile")
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.addComponent<PositionComponent>(224 * (i + 1) + 200 * i, 1080 / 2.5, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(RAY::Vector2(224 * (i + 1) + 200 * i, 1080 / 3), RAY::Vector2(200, 200),tilesColor[i]);
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auto &player = scene->addEntity("player")
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.addComponent<PositionComponent>(224 * (i + 1) + 200 * i, 1080 / 2.5, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/player/icons/none.png");
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}
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scene->addEntity("back to main menu")
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scene->addEntity("back to main menu")
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.addComponent<PositionComponent>(10, 1080 - 85, 0)
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.addComponent<PositionComponent>(10, 1080 - 85, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
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