explosion effect is looking nice

This commit is contained in:
Clément Le Bihan
2021-06-16 10:50:24 +02:00
parent e9e389374b
commit e135d89add
3 changed files with 16 additions and 5 deletions
@@ -19,6 +19,11 @@ namespace BBM
float explosionRadius = 4;
//! @brief to have the shader move by the time
float frameCounter = 0;
//! @brief Transparency
float alpha = 1;
//! @brief max explosion radius
static constexpr float maxRadius = 1.2;
//! @brief The clock to use
std::chrono::nanoseconds clock = 0ns;