From e1fb1298d0dadb3a3282a5665e0b4f11a24eed6c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Le=20Bihan?= Date: Tue, 15 Jun 2021 00:32:22 +0200 Subject: [PATCH] setting blowablePass on bonuses & player --- sources/Map/Map.cpp | 2 +- sources/Runner/GameScene.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/sources/Map/Map.cpp b/sources/Map/Map.cpp index f0333198..2330b34b 100644 --- a/sources/Map/Map.cpp +++ b/sources/Map/Map.cpp @@ -80,7 +80,7 @@ namespace BBM return; wal.getScene()->scheduleNewEntity("Bonus") .addComponent(position) - .addComponent>() + .addComponent>() .addComponent() .addComponent(1, [](WAL::Entity &entity, WAL::Wal &wal) { entity.scheduleDeletion(); diff --git a/sources/Runner/GameScene.cpp b/sources/Runner/GameScene.cpp index 7668a043..96478a8f 100644 --- a/sources/Runner/GameScene.cpp +++ b/sources/Runner/GameScene.cpp @@ -50,7 +50,7 @@ namespace BBM .addComponent() .addComponent() .addComponent("assets/shaders/glsl330/predator.fs") - .addComponent>() + .addComponent>() //.addComponent(0) .addComponent(RAY::ModelAnimations("assets/player/player.iqm"), 3) .addComponent(BBM::Vector3f{0.25, 0, 0.25}, BBM::Vector3f{.75, 2, .75})