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Cleaning up movements
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@@ -10,6 +10,8 @@
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namespace BBM
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{
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float ControllableSystem::speed = .25f;
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ControllableSystem::ControllableSystem()
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: WAL::System({
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typeid(ControllableComponent),
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@@ -21,7 +23,8 @@ namespace BBM
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{
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auto &controllable = entity.getComponent<ControllableComponent>();
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auto &movable = entity.getComponent<MovableComponent>();
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Vector2f move = controllable.move.normalized() * ControllableSystem::speed;
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movable.addForce(Vector3f(controllable.moveX, controllable.jump, controllable.moveZ));
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movable.addForce(Vector3f(move.x, controllable.jump, move.y));
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}
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}
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