mirror of
https://github.com/zoriya/Bomberman.git
synced 2025-12-20 05:15:10 +00:00
Making menues selectable by keyboard or controller
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@@ -12,12 +12,13 @@
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namespace BBM
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{
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MenuControllableSystem::MenuControllableSystem(WAL::Wal &wal)
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: System(wal), wal(wal), currentButton()
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: System(wal),
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_currentButton()
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{}
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void MenuControllableSystem::updateCurrentButton(bool selected)
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void MenuControllableSystem::_updateCurrentButton(bool selected, Vector2f move)
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{
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auto buttonComponent = this->currentButton->getComponent<OnClickComponent>();
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auto &buttonComponent = this->_currentButton->getComponent<OnClickComponent>();
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WAL::Entity *newButton = nullptr;
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if (move.y > 0 && buttonComponent._up)
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@@ -28,42 +29,38 @@ namespace BBM
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newButton = buttonComponent._right;
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if (move.x > 0 && buttonComponent._left)
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newButton = buttonComponent._left;
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if (newButton || selected) {
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auto lastTick = std::chrono::steady_clock::now();
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if (lastTick - this->_now < std::chrono::milliseconds(150))
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return;
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this->_now = lastTick;
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}
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if (newButton) {
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this->currentButton->getComponent<OnIdleComponent>().onEvent(*this->currentButton, wal);
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this->currentButton = newButton;
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this->currentButton->getComponent<OnHoverComponent>().onEvent(*this->currentButton, wal);
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this->_currentButton->getComponent<OnIdleComponent>().onEvent(*this->_currentButton, this->_wal);
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this->_currentButton = newButton;
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this->_currentButton->getComponent<OnHoverComponent>().onEvent(*this->_currentButton, this->_wal);
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}
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if (selected)
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this->currentButton->getComponent<OnClickComponent>().onEvent(*this->currentButton, wal);
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this->_currentButton->getComponent<OnClickComponent>().onEvent(*this->_currentButton, this->_wal);
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}
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void MenuControllableSystem::onFixedUpdate(WAL::ViewEntity<ControllableComponent> &entity)
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{
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auto lastTick = std::chrono::steady_clock::now();
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auto &controllable = entity.get<ControllableComponent>();
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auto &buttons = _wal.getScene()->view<OnClickComponent, OnHoverComponent, OnIdleComponent>();
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if (lastTick - this->_now < std::chrono::milliseconds(100))
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return;
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this->_now = lastTick;
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move = controllable.move;
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select = controllable.jump;
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if (currentButton && currentButton->_scene.getID() != wal.getScene()->getID()) {
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currentButton->getComponent<OnIdleComponent>().onEvent(*this->currentButton, wal);
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currentButton = nullptr;
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if (this->_currentButton && this->_currentButton->_scene.getID() != this->_wal.getScene()->getID()) {
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this->_currentButton->getComponent<OnIdleComponent>().onEvent(*this->_currentButton, this->_wal);
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this->_currentButton = nullptr;
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}
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if (currentButton == nullptr && buttons.size()) {
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currentButton = &(**buttons.begin());
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currentButton->getComponent<OnHoverComponent>().onEvent(*this->currentButton, wal);
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if (this->_currentButton == nullptr && buttons.size()) {
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this->_currentButton = &(*buttons.front());
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this->_currentButton->getComponent<OnHoverComponent>().onEvent(*this->_currentButton, this->_wal);
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}
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if (!currentButton)
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if (!this->_currentButton)
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return;
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this->updateCurrentButton(select);
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}
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void MenuControllableSystem::onSelfUpdate(void)
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{
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this->_updateCurrentButton(controllable.jump, controllable.move);
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}
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}
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