Fixing bonus collisions

This commit is contained in:
Zoe Roux
2021-06-17 14:37:34 +02:00
parent fcb1c91044
commit e9c3f8e083
5 changed files with 32 additions and 9 deletions
+4
View File
@@ -20,6 +20,7 @@ namespace BBM {
if (!bombHolder)
return;
bombHolder->maxBombCount++;
const_cast<WAL::Entity &>(bonus).scheduleDeletion();
}
void Bonus::ExplosionRangeBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis)
@@ -31,6 +32,7 @@ namespace BBM {
if (!bombHolder || !playerBonus)
return;
bombHolder->explosionRadius++;
const_cast<WAL::Entity &>(bonus).scheduleDeletion();
}
void Bonus::SpeedUpBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis)
@@ -42,6 +44,7 @@ namespace BBM {
if (!controllable || !playerBonus)
return;
controllable->speed += 0.025f;
const_cast<WAL::Entity &>(bonus).scheduleDeletion();
}
void Bonus::NoClipBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis)
@@ -53,6 +56,7 @@ namespace BBM {
return;
playerBonus->nextNoClipRate = playerBonus->noClipBonusRate;
playerBonus->isNoClipOn = true;
const_cast<WAL::Entity &>(bonus).scheduleDeletion();
}
Bonus::BonusType Bonus::getRandomBonusType()