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adding lonely option for shaders and adding a BombExplosionShaderComponent.cpp to save data
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//
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// Created by cbihan on 16/06/2021.
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//
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#include "BombExplosionShaderComponent.hpp"
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namespace BBM
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{
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BombExplosionShaderComponent::BombExplosionShaderComponent(WAL::Entity &entity) :
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Component(entity)
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{
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}
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WAL::Component *BombExplosionShaderComponent::clone(WAL::Entity &entity) const
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{
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return new BombExplosionShaderComponent(this->_entity);
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}
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}
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