adding lonely option for shaders and adding a BombExplosionShaderComponent.cpp to save data

This commit is contained in:
Clément Le Bihan
2021-06-16 10:30:10 +02:00
parent 17bfbfe9f9
commit e9e389374b
10 changed files with 248 additions and 160 deletions
@@ -0,0 +1,19 @@
//
// Created by cbihan on 16/06/2021.
//
#include "BombExplosionShaderComponent.hpp"
namespace BBM
{
BombExplosionShaderComponent::BombExplosionShaderComponent(WAL::Entity &entity) :
Component(entity)
{
}
WAL::Component *BombExplosionShaderComponent::clone(WAL::Entity &entity) const
{
return new BombExplosionShaderComponent(this->_entity);
}
}