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merge from develop (tested)
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@@ -74,17 +74,17 @@ namespace BBM
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scene->addEntity("scene title text")
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.addComponent<PositionComponent>(1920 / 2.37, 250, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("CONGRATS", 50, RAY::Vector2(), ORANGE);
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for (int i = 0; i < players.size(); i++) {
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auto &playerTile = scene->addEntity("player tile")
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for (size_t i = 0; i < players.size(); i++) {
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scene->addEntity("player tile")
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.addComponent<PositionComponent>(224 * (i + 1) + 200 * i, 1080 / 2.5, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(RAY::Vector2(224 * (i + 1) + 200 * i, 1080 / 3),
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RAY::Vector2(200, 200), tilesColor[i]);
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auto &playerRank = scene->addEntity("player rank name")
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scene->addEntity("player rank name")
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.addComponent<PositionComponent>(224 * (i + 1) + 200 * i, 1080 / 2.75, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(rankName[i], 30,
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RAY::Vector2(224 * (i + 1) + 200 * i, 1080 / 3),
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tilesColor[i]);
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auto &player = scene->addEntity("player")
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scene->addEntity("player")
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.addComponent<PositionComponent>(224 * (i + 1) + 200 * i, 1080 / 2.5, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(playersIconPath[i]);
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}
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