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merge from develop
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@@ -13,26 +13,26 @@ namespace BBM {
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//! @param bonus bonus
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//! @param player the entity on which the effect will be applied
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//! @brief Apply bonus effect that allows players to carry one more bomb than before
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static void BombUpBonus(WAL::Entity &player, const WAL::Entity &bonus);
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static void BombUpBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis);
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//! @param bonus bonus
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//! @param player the entity on which the effect will be applied
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//! @brief Apply bonus effect who increased the bomb damage
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static void DamageIncreasedBonus(WAL::Entity &player, const WAL::Entity &bonus);
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static void DamageIncreasedBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis);
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//! @param bonus bonus
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//! @param player the entity on which the effect will be applied
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//! @brief Apply bonus effect that expend the explosion range of the bomb
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static void ExplosionRangeBonus(WAL::Entity &player, const WAL::Entity &bonus);
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static void ExplosionRangeBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis);
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//! @param bonus bonus
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//! @param player the entity on which the effect will be applied
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//! @brief Apply bonus effect that allows to run faster
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static void SpeedUpBonus(WAL::Entity &player, const WAL::Entity &bonus);
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static void SpeedUpBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis);
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//! @param bonus bonus
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//! @param player the entity on which the effect will be applied
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//! @brief Apply bonus effect that allows bomb explosion to pass through walls
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static void IgnoreWallsBonus(WAL::Entity &player, const WAL::Entity &bonus);
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static void IgnoreWallsBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis);
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};
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}
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