adding a unit test to test with a movable entity

This commit is contained in:
Bluub
2021-06-01 09:55:49 +02:00
parent e1b1f0a5a4
commit ef492f3b57
2 changed files with 43 additions and 4 deletions
+41 -2
View File
@@ -5,6 +5,8 @@
#include <catch2/catch.hpp>
#include "Entity/Entity.hpp"
#include "Component/Position/PositionComponent.hpp"
#include "Component/Movable/MovableComponent.hpp"
#include "System/Movable/MovableSystem.hpp"
#include "System/Collision/CollisionSystem.hpp"
#include "Wal.hpp"
@@ -15,7 +17,7 @@ using namespace WAL;
using namespace BBM;
TEST_CASE("Collsion test", "[Component][System]")
TEST_CASE("Collision test", "[Component][System]")
{
Wal wal;
CollisionSystem collision(wal);
@@ -55,4 +57,41 @@ TEST_CASE("Collsion test", "[Component][System]")
REQUIRE(player.getComponent<PositionComponent>().position.x == 1.0);
REQUIRE(player.getComponent<PositionComponent>().position.y == 1);
REQUIRE(player.getComponent<PositionComponent>().position.z == 1);
}
}
TEST_CASE("Collsion test with movable", "[Component][System]")
{
Wal wal;
CollisionSystem collision(wal);
MovableSystem movable;
wal.scene = std::shared_ptr<Scene>(new Scene);
wal.scene->addEntity("player")
.addComponent<PositionComponent>()
.addComponent<CollisionComponent>([](Entity &actual, const Entity &) {
try {
auto &mov = actual.getComponent<MovableComponent>();
mov._velocity = {0, 0, 0};
} catch (std::exception &e) {};
}, 5.0)
.addComponent<MovableComponent>();
wal.scene->addEntity("block")
.addComponent<PositionComponent>(0, 0, 0)
.addComponent<CollisionComponent>(1);
Entity &entity = wal.scene->getEntities()[0];
REQUIRE(entity.getComponent<PositionComponent>().position == Vector3f());
entity.getComponent<CollisionComponent>().bound.x = 5;
entity.getComponent<CollisionComponent>().bound.y = 5;
entity.getComponent<CollisionComponent>().bound.z = 5;
entity.getComponent<MovableComponent>().addForce({1, 1, 1});
collision.onUpdate(entity, std::chrono::nanoseconds(1));
collision.onFixedUpdate(entity);
movable.onUpdate(entity, std::chrono::nanoseconds(1));
movable.onFixedUpdate(entity);
REQUIRE(entity.getComponent<PositionComponent>().position.x == 0.0);
REQUIRE(entity.getComponent<PositionComponent>().position.y == 0.0);
REQUIRE(entity.getComponent<PositionComponent>().position.z == 0.0);
}