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vector are now proper struct, including conversion functions
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/*
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** EPITECH PROJECT, 2021
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** Bomberman
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** File description:
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** Vector2
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*/
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#ifndef VECTOR3_HPP_
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#define VECTOR3_HPP_
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#include "Vector/Vector2.hpp"
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namespace RAY {
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//! @brief A Three-dimensionnal Vector data type.
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struct Vector3: public Vector2
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{
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//! @brief Vector 3 constructor
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//! @param x x-value of vector, such as a width
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//! @param y y-value of vector, such as a height
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//! @param z z-value of vector, such as a depth
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Vector3(float x, float y, float z);
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//! @brief Vector 3 constructor
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//! @brief All values are set to zero
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Vector3();
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//! @brief A default Vector 3 copy-constructor
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Vector3(const Vector3 &) = default;
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//! @brief A Vector 3 constructor from libray's vector3
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Vector3(const ::Vector3 &);
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//! @brief A default Vector 3 destructor
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~Vector3() = default;
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//! @brief A Vector 3 is assignable
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Vector3 &operator=(const Vector3 &) = default;
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//! @brief A RAY Vector3 is cast-able in libray's Vector3
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operator ::Vector3() const;
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//! @brief Z value of vector
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float z;
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};
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}
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#endif /* !VECTOR2_HPP_ */
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