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vector are now proper struct, including conversion functions
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@@ -33,7 +33,9 @@ int main()
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70.0,
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CAMERA_PERSPECTIVE);
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RAY::Drawables::Drawables3D::Grid grid(10, 5.0f);
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RAY::Drawables::Drawables3D::Cube cube({0}, {0}, {0});
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RAY::Drawables::Drawables3D::Cube cube(RAY::Vector3(0, 0, 0),
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RAY::Vector3(0, 0, 0),
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RAY::Color(0, 0, 0, 0));
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// Specify the amount of blocks in each direction
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const int numBlocks = 15;
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