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Animation is working segfault on unload
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@@ -10,8 +10,9 @@ namespace BBM
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{
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class AnimationsSystem : public WAL::System
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{
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public:
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//! @inherit
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void onFixedUpdate(WAL::Entity &entity) override;
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void onUpdate(WAL::Entity &entity, std::chrono::nanoseconds) override;
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//! @brief A default constructor
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AnimationsSystem();
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