Merging game

This commit is contained in:
Zoe Roux
2021-05-24 15:46:46 +02:00
14 changed files with 476 additions and 0 deletions

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//
// Created by Tom Augier on 2021-05-20.
// Edited by Benjamin Henry on 2021-05-20.
//
#include "KeyboardSystem.hpp"
#include "sources/Component/Keyboard/KeyboardComponent.hpp"
#include "sources/Component/Controllable/ControllableComponent.hpp"
#include "lib/wal/sources/Entity/Entity.hpp"
namespace Bomberman
{
const std::type_info &KeyboardSystem::getComponent() const
{
return typeid(KeyboardComponent);
}
void KeyboardSystem::onFixedUpdate(WAL::Entity &entity)
{
auto &keyboard = entity.getComponent<KeyboardComponent>();
auto &controllable= entity.getComponent<ControllableComponent>();
static const std::map<int, bool> keyPressedMap = {
{keyboard.keyJump, controllable.jump},
{keyboard.keyBomb, controllable.bomb},
{keyboard.keyPause, controllable.pause}
};
for (auto key : keyPressedMap)
key.second = RAY::IsKeyPressed(key.first);
controllable.moveX = 0;
controllable.moveZ = 0;
if (RAY::IsKeyPressed(keyboard.keyRight))
controllable.moveX += 1;
if (RAY::IsKeyPressed(keyboard.keyLeft))
controllable.moveX -= 1;
if (RAY::IsKeyPressed(keyboard.keyUp))
controllable.moveX += 1;
if (RAY::IsKeyPressed(keyboard.keyDown))
controllable.moveX -= 1;
}
}