mirror of
https://github.com/zoriya/Bomberman.git
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merging from develpo
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+42
-11
@@ -9,14 +9,23 @@
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#include <Model/Model.hpp>
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#include <Drawables/3D/Cube.hpp>
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#include <Drawables/2D/Rectangle.hpp>
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#include <Drawables/3D/Cube.hpp>
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#include <TraceLog.hpp>
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#include "Component/Position/PositionComponent.hpp"
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#include <System/Keyboard/KeyboardSystem.hpp>
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#include <System/Controllable/ControllableSystem.hpp>
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#include <System/Collision/CollisionSystem.hpp>
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#include <Component/Movable/MovableComponent.hpp>
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#include <Component/Collision/CollisionComponent.hpp>
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#include <Component/Controllable/ControllableComponent.hpp>
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#include <Component/Keyboard/KeyboardComponent.hpp>
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#include <System/Gamepad/GamepadSystem.hpp>
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#include "Models/Vector2.hpp"
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#include "Component/Renderer/CameraComponent.hpp"
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#include "Component/Renderer/Drawable2DComponent.hpp"
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#include "Component/Renderer/Drawable3DComponent.hpp"
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#include "Runner.hpp"
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#include "Models/GameState.hpp"
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#include "Map/Map.hpp"
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namespace RAY2D = RAY::Drawables::Drawables2D;
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namespace RAY3D = RAY::Drawables::Drawables3D;
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@@ -33,6 +42,15 @@ namespace BBM
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engine.shouldClose = true;
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}
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void addSystems(WAL::Wal &wal)
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{
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wal.addSystem<KeyboardSystem>()
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.addSystem<GamepadSystem>()
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.addSystem<ControllableSystem>()
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.addSystem<CollisionSystem>(wal)
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.addSystem<MovableSystem>();
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}
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void enableRaylib(WAL::Wal &wal)
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{
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RAY::TraceLog::setLevel(LOG_WARNING);
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@@ -43,25 +61,38 @@ namespace BBM
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std::shared_ptr<WAL::Scene> loadGameScene()
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{
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auto scene = std::make_shared<WAL::Scene>();
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scene->addEntity("cube")
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.addComponent<PositionComponent>(10, 10, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(Vector2f(), Vector2f(10, 10), GREEN);
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scene->addEntity("cube2")
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.addComponent<PositionComponent>()
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(Vector2f(), Vector2f(10, 10), RED);
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scene->addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<Drawable3DComponent, RAY3D::Model>("assets/player/player.iqm", std::make_pair(MAP_DIFFUSE, "assets/player/blue.png"));
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.addComponent<Drawable3DComponent, RAY3D::Model>("assets/player/player.iqm", std::make_pair(MAP_DIFFUSE, "assets/player/blue.png"))
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.addComponent<ControllableComponent>()
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.addComponent<KeyboardComponent>()
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.addComponent<CollisionComponent>(2)
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.addComponent<MovableComponent>();
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scene->addEntity("cube")
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.addComponent<PositionComponent>(-5, 0, -5)
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.addComponent<Drawable3DComponent, RAY3D::Cube>(Vector3f(-5, 0, -5), Vector3f(3, 3, 3), RED)
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.addComponent<ControllableComponent>()
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.addComponent<KeyboardComponent>()
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.addComponent<CollisionComponent>([](WAL::Entity &, const WAL::Entity &){},
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[](WAL::Entity &actual, const WAL::Entity &) {
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try {
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auto &mov = actual.getComponent<MovableComponent>();
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mov.resetVelocity();
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} catch (std::exception &e) { };
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}, 3);
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scene->addEntity("camera")
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.addComponent<PositionComponent>(10, 10, 15)
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.addComponent<CameraComponent>();
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.addComponent<PositionComponent>(8, 20, 7)
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.addComponent<CameraComponent>(Vector3f(8, 0, 8));
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std::srand(std::time(NULL));
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MapGenerator::loadMap(16, 16, MapGenerator::createMap(16, 16), scene);
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return scene;
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}
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int run()
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{
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WAL::Wal wal;
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wal.addSystem<MovableSystem>();
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addSystems(wal);
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enableRaylib(wal);
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wal.scene = loadGameScene();
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